|
Canzo Empyrean and the Economy of Intrigue
The relationships between people and media described in Spreadable Media seemed fresh as well as consonant with my own experience. While Gere explored the history and system trends in the progress of digital culture, Jenkins et al did more to frame and describe our daily engagement […]
Authentic Games
There is an important distinction between gaming and interactivity, and we must clearly define it before we can discuss either term as a means to re-engage audiences. Interactivity is simply bidirectional action and effect; gaming is more complex and subtle to define. Put simply, games are bounded, competitive activities willingly engaged […]
I didn’t encounter many ethical questions during this course or project, perhaps because I was focused so much more on investigating the ontology and teleology of digital culture. In fact, several times when the authors of Spreadable Media described topics as ethical dilemmas, I felt unmoved. For example, the alleged problem of corporations benefiting […]
I’m looking forward to catching up on the current season of “The Walking Dead” during the holiday break, but, like the characters on the show often do, I’m facing an ethical dilemma of my own. Since I refuse to pay for cable, and Netflix probably won’t have the current season up until God-knows-when, I’m forced […]
Rather than return to a question like technical literacy that I’ve already articulated ad nauseam, I thought it might be more interesting to discuss some of the ethical considerations circling around Hakim Bey’s concept of Temporary Autonomous Zones, or T.A.Z.s for short. Described them as provisional enclaves against the powers that be that are “dissolved […]
The topic of ethics is always a tricky one because there is always some kind of opposing forces that are exerting their will on what seems to be “right” There is of course the overall ethics of Journalism that we should in some way adhere to, but then there are also your personal ethics which […]
Although it may not seem like it to some communicators, Ethics is a huge question when it comes to mass communication in our society. The biggest question I have had throughout the duration of our hybrid class, and many years before that, is the object-ability (or lack there of) of projects created to send a […]
For the outreach part of our project (public education about the invasive rodent nutria), I think we were all concerned about raising unrealistic expectations with the outside parties that we will be engaging with as key participants in our outreach activities. We are primarily doing this as an academic exercise and none of us are […]
I was thinking of Spreadable Media as I explored Games For Change‘s website, mostly because I was surprised at how effectively they package the games to their audiences. I’ll admit that I was expecting something vaguely preachy, which aimed to make learning “fun” in the same way as the computer game Mavis Beacon Teaches Typing–which […]
OK, maybe I was a little hard on “Games for Change” in my post from all the way back in week 1.
Apparently, back then, I was an “expert” who was certain that video games would never be effective in bringing about social change. There was no way true gamers would be interested in Flash […]
|
|