I think overall, great exploration! However I think diagrams such as “See In Or Out” can really benefit from a change in direction or a gradient in lineweight across the fan form, to highlight direct vision vs. peripheral vision. The “Noise” diagram I think really expresses calamity and noise really well, but only if the noise was always striking and loud. How could you use lineweight to express softer sounds and layering of sounds?
I think overall, great exploration! However I think diagrams such as “See In Or Out” can really benefit from a change in direction or a gradient in lineweight across the fan form, to highlight direct vision vs. peripheral vision. The “Noise” diagram I think really expresses calamity and noise really well, but only if the noise was always striking and loud. How could you use lineweight to express softer sounds and layering of sounds?