Guggenheim seeks Marketing Manager

guggenheim logoThe Solomon R. Guggenheim Museum is seeking a Marketing Manager to take a lead role in developing strategic integrated marketing programs that leverage traditional and digital media to support the Works and Process performing arts series, tourism development, as well as select exhibitions, programs, and initiatives a the museum.

SRGM_ph006Supervisory Responsibilities:


Key Responsibilities:

Responsibilities include:

  • Lead marketing project management for select museum exhibitions and programs, such as the Works & Process performing arts series, tourism development, education series programs, and Guggenheim App.
  • Developing strategic multi-channel marketing plan and budget.
  • Recommending media plan and placement.
  • Drafting copy and circulating for approval.
  • Selecting images and clearing rights as required.
  • Overseeing internal and external designers and agencies producing print ads and radio spots, direct mail, e-mail promotions, banner ads, social media graphics, and other ephemera.
  • Qualifications and Requirements: 

    • BA or BS degree
    • Minimum 3 to 5 years progressively responsible marketing or advertising experience
    • Staff supervision experience
    • Demonstrated experience developing and managing integrated multi-channel marketing plans
    • Strong verbal and written communications and project management skills
    • Knowledge of digital marketing including social media
    • Experience in tourism development an asset
    • Genuine interest in the visual arts (especially modern and contemporary art), performing arts, architecture, and design.
    • Strong Microsoft Office Suite skills
    • Adobe CS5, HTML, Google Docs, Raiser’s Edge or database software experience, and email marketing a plus

    “The Guggenheim offers a competitive salary and excellent medical, dental, life, disability, and retirement plan coverage. Our staff also enjoys generous vacation, sick leave and personal days, access to a variety of cultural institutions, discounts to museum stores, and a stimulating and collegial work environment.

    Qualified applicants please send your resume and cover letter, including salary expectations, to this email. Indicate the job title “Marketing Manager” in the subject line. Only those applicants who meet our requirements for this position and include salary expectations in their cover letter will be contacted. The Solomon R. Guggenheim Foundation is an equal opportunity employer.”

For more information and a more detailed description of responsibilities, see the job posting on the Guggenheim’s  website.


NMCC banner

CFP: Transmediating Cultures

The Department of English at Szczecin University will host  is seeking submissions for their Transdisciplinary Conference, November 17-19, 2016.

To submit a project, please email abstracts of up to 300 words by March 14, 2016 to conference organizers.

US logo“Medium is the message,” as Marshall McLuhan asserted in his seminal 1964 work entitled Understanding Media: The Extensions of Man. In so doing he simultaneously blurred the line between the traditionally envisioned, binary notion of the content and form.  Forty two years later, in 2006, Henry Jenkins clearly demonstrated, via his widely acclaimed Convergence Culture: Where Old and New Media Collide, the medium/message rapport to be a process, not an endpoint. In consequence, this representational cultural model has also assumed its own agency thus becoming performative of broadly understood cultural workings. In 2016, with culture transmedialization – popularly conceived of as “transition in the making” – being a fact of life, McLuhan’s famous statement could, accordingly, be re/configured in the following way: “how is (cultural) message trans/mediated?”

Interfusing human life to the point of making it a (post)human mode of (post)cultural production, the trans/mediated (cultural) message can appear as, primarily, a peculiar affective practice, enabling a more effective cooperation of all cultural agents. However, such an apparent “affection-image,” to paraphrase Gilles Deleuze, of culture, might be perceived as but a audio-visual trick played on us by those who economically control the culture industry. In effect, the resulting “cultural franchise” can also crop up as a performance of concrete knowledge and hence a “political demonstration” of/against what in the idiom of Michel Foucault is a “cartography of power.”

For the purpose of pondering over these and other questions, we would like to invite all who want to explore the multiple – theoretical and practical – transdisciplinary ways in which transmediality activates, questions, complicates, reformulates, destabilizes etc. cultural productions.”

For more information, visit their website.


NMCC banner

Ohio State University seeks tenured position in Computational Humanities

Basic RGBThe College of Arts and Sciences at The Ohio State University invites nominations and applications for a tenured position in computational humanities, beginning autumn 2016. The designated rank is associate professor or professor; the departmental home is open. We conceive computational humanities broadly, as a field that uses computational methodologies to change or pursue research questions in the humanities, or creates human- and machine-readable databases to catalogue knowledge in the humanities. Research and teaching interests might include network theory and analysis, stylistic analysis, text mining, visualization and mapping, technologies of reading, or computational literary criticism. This position is partially funded by Ohio State’s Discovery Themes, a significant faculty hiring investment in key thematic areas in which the university can build on its culture of academic collaboration to make a global impact.

Review of applications will begin on January 15, 2016 and will continue until the position is filled.

osucasQualifications: Applicants are expected to have a Ph.D. and to present evidence of excellence in teaching and research. Preference will be given to candidates with a strong record of cross-disciplinary collaboration. Appointment is contingent on the university’s verification of credentials and other information required by law and/or university policies, including but not limited to a criminal background check.

Application Materials Required:

  • Cover Letter
  • Curriculum Vitae
  • Three References (no actual letters, just names and email addresses)
  • Anything else requested in the position description

For further information, see the job listing.


NMCC banner

CFP: Post-Screen Festival Cycle of Conferences

psfThe Cycle of Conferences will take place at the Auditorio Armando Guebuza at Universidade Lusófona de Humanidades e Tecnologias (ULHT) on the 17th and 18th of November 2016.

The deadline for submissions has been extended to January 10, 2016.

The Post-Screen: International Festival of Art, New Media and Cybercultures is an even part of the POST-SCREEN research project designed and developed within the Cyberart section of the Artistic Studies Research Center (CIEBA) based at the Faculty of Fine Arts of the University of Lisbon (FBAUL)

This research project combines various areas of research within practice and theoretic fields, on the basis of the idea of post-screen. The prefix post- intends to propose an ontological reflection about the screen in order to question and provide for multiple perspectives regarding the way our visual culture is affected by the use of screen sin our everyday lives, whether in domestic or public spaces, and the way the use of new technologies are set as a powerful tool for artistic practices.

The post-screen reflects the idea of something that is beyond but not yet necessarily surpassed, recognizing an idea of a subsequent moment, that considers the past, the present and the future, in which the screen appears as a central figure, as a theme, as a substance and a vehicle for heterogeneous practices related to new media and cybercultures.”

To submit a proposal, visit the Authors Guidelines page for more information including a document template.


KMNMCC’s own director, Kate Mondloch, will be a keynote speaker at the conference next November. “Kate Mondloch is Associate Professor of Contemporary Art and Theory in the Department of Art and Architectural History at the University of Oregon, where she also directs the New Media and Culture Certificate program. Her research interests focus on the cultural, social, and aesthetic possibilities of new technologies. She is the author of Screens: Viewing Media Installation Art (University of Minnesota Press, 2010). Her second book, tentatively entitled Eye Desire: New Media Art, Feminism, Technoculture, is forthcoming with the University of Minnesota Press.”


NMCC banner

Department of Art Lecture Series- Brian Bress

“Video is a Container”

Thursday, January 14, 2016 at 6:00 pm in Lawrence Hall 115


Brian BressBrian Bress, a Los Angeles-based artist and filmmaker, creates absurd, circularly narrative films driven by the circumstances of a bizarre cast of ridiculously costumed characters, more often than not played by Bress himself. Though they rely predominantly on homemade props and costumes, Bress’s videos are visually innovative and their inherent silliness and rambling pace only serve to intensify the examination of assumptions about the nature of reality. He is also known for his collage-like portraits that feature costumed actors wearing strange masks that obscure their faces. By disguising the identities of the sitters, Bress heightens the level of uncertainty in the work to humorous levels. For his lecture at UO, Brian Bress unpacks 10 years of navigating the agenda of painting through the medium of photography and video.

Brian received a BFA from Rhode Island School of Design and a MFA from University of California, Los Angeles. His collages, photographs, videos and paintings have been exhibited in various group shows and film festivals in Los Angeles, Chicago and New York, including Spike and Mike’s Festival of Animation, Black Maria Film Festival, New York Director’s Club Biennial and The LA Weekly Biennial. Current and upcoming solo exhibitions include a ten-year retrospective at the Utah Museum of Fine Arts, Salt Lake City and the Museum of Contemporary Art Denver in 2016. Bress has recently had solo exhibitions and projects at the Los Angeles County Museum of Art, CA; Museo d’arte contemporanea, Rome, Italy; Santa Barbara Museum of Art, CA; and New Museum, New York, NY. Brian is represented by Cherry and Martin.”

Original Event Post


NMCC banner

November Prof Pick: Tara Fickle

fickleheadshotDr. Tara Fickle is an Assistant Professor in English at the University of Oregon and an affiliated faculty member of the New Media and Culture Certificate. She received her Ph.D. from UCLA in 2014 and, she is interested in many areas of research including Asian and Asian American literature, Game Studies, 20th and 21st century American literature, Ethnic literature, digital humanities, graphic fiction, and children’s literature. She is currently working on her project, American Peril, American Pastime: When Race Becomes Play, which “argues for the centrality of games both literal and metaphorical to minority American literature.”

sisyphus comic

Saturday Morning Breakfast Cereal Webcomic

Next term, she will be offering a course called New Media & Digital Culture: Games as Theory and Culture through the English Department.  The following is a description of the course courtesy of Dr. Fickle:

“Chess. Sudoku. World of Warcraft. Battleship. Candy Crush. Basketball. Roulette. These are all things we call games – but what exactly do they all have in common? This course introduces students to the basics of games as a cultural phenomenon. Beginning with a seemingly obvious question which has frustrated generations of scholars and theorists – what is a game? – we will go on to examine games in terms of function, purpose, mechanics, design, and audience. Students will learn how to talk about games and then how to put that knowledge to work in designing their own games.”

Along the main questline

Along the main questline

You can also take a look at Dr. Fickle’s “game manual,” a creative alternative to a traditional course syllabus. If her  course description alone doesn’t convince you to add the class, the manual will. Included in this manual are a list of achievements (course goals), a guide to getting started (necessary materials for the class), a guide to leveling up (scoring), quest tutorials (assignments), and more.  She describes the class further in her opening lines of the introduction,

“In this course, you will have an opportunity to explore some of the most influential ideas and exciting developments of the 20th and 21st centuries related to games of all kinds, from board games to video games to sporting contests and everything in between. In the process, you will develop considerable insight into the nature of games both as important cultural phenomenon and burgeoning economic industry. You may or may not be a gamer or game designer, but you will almost certainly some day have to decide how to transform something “ordinary” — a product, an idea, a task — into an extraordinary, play-worthy experience. This course will help you make those “gamification” decisions wisely. It will also help you understand more about how your own relationship to play, and to work, is intertwined with how you identify yourself (and with others) in terms of culture, nationality, gender, class, and more”

A helpful guide to the canvas site, game-style

A helpful guide to the canvas site, game-style

For more information about Dr. Fickle, including a list of courses she has offered, see her personal website.


NMCC periodic logo

Interested in being NMCC’s next Prof Pick? Email us!

Shelfie: Jeremiah Favara

JeremiahNMCCShelfie2Current Research:

My dissertation research focuses on military recruiting advertisements during the era of the all volunteer force, 1973 to the present. In focusing on print ads targeted towards women and people of color, I am interested in the ways that recruiting ads have used representations of difference in making appeals to potential recruits. Ground in archival research, I explore how representations of difference emerging at the intersections of gender, race, sexuality, and class articulate and reflect ideals of citizenship. While my dissertation research focuses on print advertisements, I used tools learned while completing my NMCC certificate to digitize my archive of military recruiting advertisements.

Discovery of NMCC:

NMCC periodic logoI discovered the New Media and Culture Certificate while taking a course on Histories and Theories of New Media in the School of Journalism and Communication. As a feminist media studies scholar interested in the ways media representations and technologies shape, and are shaped by, cultural understandings and material practices, I was excited about the opportunity to engage in a transdisciplinary program. Since then I’ve taken a number of NMCC courses, including a course on Informational Politics in the Philosophy Department, a Habitual New Media course in Comparative Literature, and a Digital Ethnography course. All the courses I’ve taken as part of the NMCC have shaped my research interests and have provided me with the opportunity to engage with students and faculty from across the university who I otherwise might not have met. The NMCC has been incredibly influential in shaping my experience as a grad student at the UO.

Useful Resources for New Media Students:

Outside of the faculty and fellow students I’ve met while pursuing the NMC certificate, I’ve found a number of useful resources. The Digital Scholarship Center has been a fantastic resource as has the Fembot Collective. Through the DSC and the Fembot Collective I also had the opportunity to meet with numerous scholars from a variety of disciplines who have a vast wealth of knowledge to share. I also just recently discovered The Programming Historian, which has a variety of lessons and tutorials on techniques for digital scholarship.

Influential Reads:

jeremiah booksThe War of Desire and Technology at the Close of the Mechanical Age– Allucquère Rosanne Stone

Digitizing Race: Visual Cultures of the Internet– Lisa Nakamura

Programmed Visions: Software and Memory– Wendy Hui Kyong Chun

Simians, Cyborgs, and Women: The Reinvention of Nature– Donna J. Haraway

Technologies of the Gendered Body: Reading Cyborg Women– Anne Balsamo

What My Year Looks Like:fembotcollective

This year I am planning on continuing my dissertation research while also exploring other research interests. I’m working with the Digital Scholarship Center to construct an interactive archive based on my primary source research on military advertising. I’m also working with the DSC and the Fembot Collective in designing a tutorial on using digital tools for social activism. I’ll also be serving as a Fembot Grad Student Intern and helping with new initiatives for the academic year, including Ms. Fembot 2016 in LA this spring


What's on your shelf? Interested in being the next NMCC shelfie feature? Contact us!

What’s on your shelf? Interested in being the next NMCC shelfie feature? Contact us!

Youngstown State University seeks Assistant/Associate Professor in Digital Media

ysuYoungstown State University is seeking a tenure-track Assistant/Associate Professor in Digital Media. Candidates must have an MFA or equivalent degree, successful college-level teaching experience, evidence of understanding current issues and research with 3D additive processes in art and design contexts, knowledge of contemporary art theories and practice within art, craft, and design fields, knowledge of 3D modeling software and printing protocols, knowledge of material properties as they relate to different digital fabrication methods, active and relevant professional research within the field of creative digital fabrication, knowledge of laser cutting and CNC routing equipment, and the ability to collaborate across disciplines.

YSU-seal-largeAdditional qualifications that the search committee desires:

  • Experience with grant writing
  • Experience with digital imaging, video and/or animation
  • Experience with open-source ‘maker’/DIY digital technologies
  • Ability to teach an occasional course within the Foundations program

“Youngstown State University is looking for a dynamic artist/designer and educator with a strong vision for the creative and critical potential within the realm of digital modeling and fabrication processes. This position demands the development of a dynamic vision for teaching 3d printing and digital fabrication within an art and design contexts that reflect the creative and critical potential of these processes. Successful candidate will develop and teach curriculum informed by this vision. She/he will collaborate with the faculty within the Digital Media area, the Department of Art, other areas within the College of Creative Arts and Communication (CCAC), and the College of STEM to create curriculum that enhances student learning and understanding of digital fabrication, including 3d additive processes, from a variety of disciplines. YSU is looking for a candidate who is interested in working collaboratively within the CCAC as well as with external partners towards developing shared projects, initiatives and grants.”

Applications will open January 1, 2015 and continue until the position is filled. Include a cover letter, CV, a statement about your teaching philosophy, and an unofficial transcript with your application. To apply, visit this website.

Applicants should send evidence of professional or scholarly activity to:

Youngstown address


NMCC banner

 

Andreas Ekström: The moral bias behind your search results

Andreas Ekström The moral bias behind your search results

Filmed January 2015 at TEDxOslo

“Search engines have become our most trusted sources of information and arbiters of truth. But can we ever get a truly unbiased search result? Andreas Ekström believes that such a thing is a philosophical impossibility. In this thoughtful talk, he calls on us to strengthen the bonds between technology and the humanities, and he reminds us that behind every algorithm, somewhere, is a human.”


NMCC banner

CFP: 5th EAI International Conference on Arts and Technology: Interactivity and Game Creation


ArtsIT bannerArtsIT, Interactivity and Game Creation 2016 is calling for submissions for their 2016 conference that will take place in Esbjerg, Denmark and Esbjerg campus of Aalborg University on May 2-4, 2016.

“The ArtsIT series of conferences have been created to provide a platform where researchers and practitioners in the arts and humanities, who have a keen interest in contemporary IT developments, meet with individuals working in the fields of computational technologies and IT who, in their turn, profess to strong ties to the fine arts and the design disciplines in their output. With the extended call including Interactivity and Game Creation, the focus is widened to reflect trends in state-of-the art whereby the art of interactivity and game creation is included to encourage cross-fertilisation between these related fields.

The conference presents a valuable opportunity for researchers, artists, designers and industry members both to showcase new, cutting-edge ideas and creative output that will help shape the future of art and technology, interactive design, and game creation, as well as to gain insights into novel innovative technologies and trans-disciplinary activities that are making strong impacts across these disciplines.”

All accepted papers will be published by Springer and made available through Springerlink Digital Library, one of the world’s largest scientific libraries.

Papers should follow these guidelines:ArtsIT

  • Papers should be in English
  • Regular papers should be up to 8 pages in length
  • Short papers should be up to 4 pages in length
  • Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Such papers will be rejected without review

The paper submissions must follow the SPRINGER formatting guidelines.

To submit a paper, visit this website. All papers must be submitted by January 6, 2016.


NMCC banner