Sound in Games

May 24, 2013 May 24, 2013
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This past Wednesday we discussed the use of sound in games, from soundtracks to sound effects. The focus was on games that used noises instead of words to allow players to communicate, such as Journey and Don’t Starve. Was the lack of direct player communication a good or bad game design decision? Most felt that […]

We’re back, it’s raining

January 20, 2012 January 20, 2012
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Winter term is in full swing, and we’re back to the nasty business of playing video games. Somebody has got to do it! (Oh also: it’s raining in Eugene, the kind of rain that feels like it will never stop.) We gathered for our first meeting of the term last Wednesday, Jan. 18th, to talk […]


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