Prototype Tripping

November 11, 2011 November 11, 2011
Posted in Thoughts
No Comments

Gaijin Games’ superb Bit.Trip series of games has established itself as a pixelated chip-tuned pillar of the indie universe. Splitting time between the PC and Wii platforms, Bit.Trip reminds us that good design makes good games with or without photorealistic graphics, complex artificial intelligence, complicated control schemes, and many other of the systems that we […]

Tonight’s Main Event

July 12, 2011 July 12, 2011
Posted in Events
No Comments

We’ll be meeting 6p-8p tonight in Proctor 41, Knight Library, to (what else?) play some games! Tonight’s menu includes Playdead’s black-and-white puzzle platformer Limbo. Also on tap: The Behemoth’s arcade brawler Castle Crashers. And tonight’s tournament game is Pac-Man Championship Edition. I’ll also give a brief talk on the concept of elision as a productive […]

Donkey Kong and the archival record

July 7, 2011 July 7, 2011
Posted in Thoughts
No Comments

There is a great article over at Gamasutra regarding the development and production of Nintendo’s Donkey Kong arcade cabinets. The concept of uncredited “ghost” developers isn’t new, but it’s rare for it to invade the history of such a thoroughly-canonized game as Donkey Kong. Lots of food for thought across disciplines: it cuts right into […]


Skip to toolbar