Development Basics for Non-developers recap

November 15, 2011 November 15, 2011
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Hey all! Before I start, I wanted to thank everyone who came out last Wednesday to good old Knight Library 41 for a night of thinking and playing. I am very happy with the the way the night unfolded. Much was said about good game design, and a surprising amount was discussed about game development […]

Empty spaces full of meaning: elision as production

July 28, 2011 July 28, 2011
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Our last meeting was, as expected, a raging success! Many thanks to all who came out to take a look, push some buttons, and talk some trash. We kicked the evening off with a little single-player goodness: Playdead’s Limbo was on the menu, and it was delicious. I dropped a screenshot into my last post, […]


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