Sound in Games

May 24, 2013 May 24, 2013
Posted in Events
No Comments

This past Wednesday we discussed the use of sound in games, from soundtracks to sound effects. The focus was on games that used noises instead of words to allow players to communicate, such as Journey and Don’t Starve. Was the lack of direct player communication a good or bad game design decision? Most felt that […]

Fall Term Cometh (or I guess it’s actually here already)

September 27, 2012 September 27, 2012
Posted in Events
No Comments

Fall term is here, classes have begun, and Think.Play is back in the swing of things. Last week we teamed up with UO Libraries and campus Event Services to host some gaming goodness at InterMingle. Big City Gamin’ seriously represented, providing prizes to the top three finishers in our N64 Smash tournament, including a cool […]


Skip to toolbar