'Thoughts' Category

Toward a Pokemon League at UO

October 11, 2012 October 11, 2012
Posted in Thoughts
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There has been a lot of discussion recently about the possibility of starting a competitive Pokemon league here at UO, and last night it really hit a critical mass. I just wanted to post a few resources that I like to use in my Pokemon training, with the thought that they might be useful to […]

Prototype Tripping

November 11, 2011 November 11, 2011
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Gaijin Games’ superb Bit.Trip series of games has established itself as a pixelated chip-tuned pillar of the indie universe. Splitting time between the PC and Wii platforms, Bit.Trip reminds us that good design makes good games with or without photorealistic graphics, complex artificial intelligence, complicated control schemes, and many other of the systems that we […]

This is not the post you’re looking for

November 2, 2011 November 2, 2011
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OK, here’s the thing: I’m WAY behind deadline on TWO (!) posts. I’m working on write-ups to go along with our two most recent events: War Games and Sports Culture (from 10/19), and Manufacturing Horror (which was on 10/25). I led the discussion for the former, so that’s pretty straightforward; and Anthony Hayt, who presented […]

Arcade-O-Vision: TMNT

July 8, 2011 July 8, 2011
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I am absolutely crushed that I won’t be able to attend an upcoming collaborative performance between Filmusik and Ground Kontrol. I am fanatical about Filmusik, a group in Portland, OR that dubs over cult classics/foreign/awesome films with original lyrics and sounds. I say lyrics because they sing opera! That Filmusik would pair itself with an […]

Donkey Kong and the archival record

July 7, 2011 July 7, 2011
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There is a great article over at Gamasutra regarding the development and production of Nintendo’s Donkey Kong arcade cabinets. The concept of uncredited “ghost” developers isn’t new, but it’s rare for it to invade the history of such a thoroughly-canonized game as Donkey Kong. Lots of food for thought across disciplines: it cuts right into […]


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