'Events' Category

Audio Bliss

February 16, 2012 February 16, 2012
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Hey All, I just finished splicing out the crap portions of the audio recording of Iris’ talk that happened way back in August. You may be thinking, “Ok, that’s great Jon, but that talk is also really freaking old. Where are all the recordings of more recent talks?” I have some good news: They’re coming. […]

We’re back, it’s raining

January 20, 2012 January 20, 2012
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Winter term is in full swing, and we’re back to the nasty business of playing video games. Somebody has got to do it! (Oh also: it’s raining in Eugene, the kind of rain that feels like it will never stop.) We gathered for our first meeting of the term last Wednesday, Jan. 18th, to talk […]

Development Basics for Non-developers recap

November 15, 2011 November 15, 2011
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Hey all! Before I start, I wanted to thank everyone who came out last Wednesday to good old Knight Library 41 for a night of thinking and playing. I am very happy with the the way the night unfolded. Much was said about good game design, and a surprising amount was discussed about game development […]

Gaming at the U of O: Success!

October 3, 2011 October 3, 2011
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It’s official. Think.Play’s first event of the academic year went off without a hitch and was fantastic. Plenty of people showed up to watch the game on the big screen in the LLC, and many people who did also decided to throw it down in a Smash Bros. game or show their gun-slinging skills in […]

Tonight’s Event: Gaming at the U of O

September 24, 2011 September 24, 2011
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As the incoming freshman class at the University of Oregon has seen in their Week of Welcome handbooks, Think.Play is hosting an event Saturday, 9/24. OMG, that’s tonight! Swing by the Living Learning Center Performance Hall (room 101) 7:30p-8:30p to learn about the collision of gaming and academics on our very own campus. Of course, […]

The Hardest Game to Ever Play?

August 7, 2011 August 7, 2011
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What’s the hardest game you’ve ever played, one that took you a long time to finish, or one that you could not continue on with? Monday Night, August 8th from 6-8pm in Proctor 41, Knight Library Think.Play will discuss that notion. We’ll be playing …. [youtube http://www.youtube.com/watch?v=GnM4NE3R-4o&w=560&h=349] [youtube http://www.youtube.com/watch?v=kBZaxEK_ZbE&w=425&h=349] [youtube http://www.youtube.com/watch?v=snaionoxjos&w=560&h=349] Iris Bull will lead […]

Empty spaces full of meaning: elision as production

July 28, 2011 July 28, 2011
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Our last meeting was, as expected, a raging success! Many thanks to all who came out to take a look, push some buttons, and talk some trash. We kicked the evening off with a little single-player goodness: Playdead’s Limbo was on the menu, and it was delicious. I dropped a screenshot into my last post, […]

Tonight’s Main Event

July 12, 2011 July 12, 2011
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We’ll be meeting 6p-8p tonight in Proctor 41, Knight Library, to (what else?) play some games! Tonight’s menu includes Playdead’s black-and-white puzzle platformer Limbo. Also on tap: The Behemoth’s arcade brawler Castle Crashers. And tonight’s tournament game is Pac-Man Championship Edition. I’ll also give a brief talk on the concept of elision as a productive […]

Questioning genre, with a side order of brutality.

July 5, 2011 July 5, 2011
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Think.Play had a meeting of ground breaking proportions; it was our first! We had near record breaking attendance and some earth shattering organization which resulted in an awesome meeting of minds and games. The first half of the meeting consisted of David Davoodi and myself leading a discussion of genre disguised as a discussion of […]

Next Meeting

June 2, 2011 June 2, 2011
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