'Events' Category

Localization

October 23, 2013 October 23, 2013
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Hi ho everybody, Jennifer here. For anybody who didn’t make it to October 2nd’s meeting and wishes they had, or for those who did and want to relive it all over again, we have this handy-dandy recording.  And if that’s not enough, there are slides too! We had a great time talking about translation, rebranding, […]

Play Night: Next Week and Beyond

June 2, 2013 June 2, 2013
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Hey all–we’re fast approaching the end of the term, and as everyone’s schedule explodes with finals and other various projects, we’ll be winding down Think.Play activity. But fear not! This coming Wednesday is still a play night, where we’ll be partaking in party favorites such as Rock Band, Mariokart, and Super Smash Bros. The following […]

Sound in Games

May 24, 2013 May 24, 2013
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This past Wednesday we discussed the use of sound in games, from soundtracks to sound effects. The focus was on games that used noises instead of words to allow players to communicate, such as Journey and Don’t Starve. Was the lack of direct player communication a good or bad game design decision? Most felt that […]

Defining games: not an easy challenge!

May 16, 2013 May 16, 2013
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Back in the swing of things (for the most part), Think.Play had its first discussion night in a while. The topic: What makes a game… a game?

Winter Term Updates

February 11, 2013 February 11, 2013
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Hey all! Jon here, and today I want to give you a quick update about recent Think.Play happenings. Last Wednesday was a play day commemorating Mega Man’s 26th anniversary. Eder felt that Capcom didn’t celebrate the Mega Man franchise enough last year, so we continued the party by playing the X series on Gamecube, Mega […]

Quick hits: games we played last night

October 4, 2012 October 4, 2012
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Just a quick post w/ some info about the games we played last night: Cave Story is available for all sorts of Nintendo platforms. It’s also on Steam, which is awesome. The original release is still freely available for PC, and fans have created a Mac port. I vastly prefer the original graphics and sound, […]

Fall Term Cometh (or I guess it’s actually here already)

September 27, 2012 September 27, 2012
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Fall term is here, classes have begun, and Think.Play is back in the swing of things. Last week we teamed up with UO Libraries and campus Event Services to host some gaming goodness at InterMingle. Big City Gamin’ seriously represented, providing prizes to the top three finishers in our N64 Smash tournament, including a cool […]

Bloom Lighting and Industry Outlooks

May 31, 2012 May 31, 2012
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Last Wednesday, we were lucky enough to have Eric Wills of the computer science department come and talk about the fascinating world of computer graphics. During his talk, Eric broke down bloom lighting. It was interesting to see how the algorithm records pixel data but does it in a non-linear fashion so that we humans […]

The past few weeks, and the end of the year

May 17, 2012 May 17, 2012
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What I want to do in this post is recap this term’s happenings and shed some light on the rest of spring’s events. Let’s jump right in.

Audio for Jacob’s Indie Game Development Economics Talk

March 15, 2012 March 15, 2012
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Hello everyone! I am writing today to inform you all of some good news; I have finished cutting up another audio file for your listening pleasure. Cut up is a term I like to throw around I guess because this is still a beast of an audio file weighing in at around 40 minutes long. […]


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