May, 2013

Sound in Games

May 24, 2013 May 24, 2013
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This past Wednesday we discussed the use of sound in games, from soundtracks to sound effects. The focus was on games that used noises instead of words to allow players to communicate, such as Journey and Don’t Starve. Was the lack of direct player communication a good or bad game design decision? Most felt that […]

Defining games: not an easy challenge!

May 16, 2013 May 16, 2013
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Back in the swing of things (for the most part), Think.Play had its first discussion night in a while. The topic: What makes a game… a game?

Updated (tenative) Schedule

May 15, 2013 May 15, 2013
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Hey all, Laura here. The last couple of weeks have been tough, and the schedule has been understandably jumbled. As we try to sort things out, there will be deviations from the events listed on the calendar. Below are the events that have pretty solid scheduling: Wednesday, May 15th: Patrick and Jon discuss the question […]


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