November, 2011

Development Basics for Non-developers recap

November 15, 2011 November 15, 2011
Posted in Events
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Hey all! Before I start, I wanted to thank everyone who came out last Wednesday to good old Knight Library 41 for a night of thinking and playing. I am very happy with the the way the night unfolded. Much was said about good game design, and a surprising amount was discussed about game development […]

Prototype Tripping

November 11, 2011 November 11, 2011
Posted in Thoughts
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Gaijin Games’ superb Bit.Trip series of games has established itself as a pixelated chip-tuned pillar of the indie universe. Splitting time between the PC and Wii platforms, Bit.Trip reminds us that good design makes good games with or without photorealistic graphics, complex artificial intelligence, complicated control schemes, and many other of the systems that we […]

I Wanna Be The Guy source code released

November 10, 2011 November 10, 2011
Posted in Projects
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Michael O’Reilly (often known by the handle Kayin) has released the source code of his seminal masocore masterpiece I Wanna Be The Guy. Check this post in which he explains the poor state of the code, gives a few guidelines for use, and provides a link to the download. Requirements for use are based in […]

This is not the post you’re looking for

November 2, 2011 November 2, 2011
Posted in Thoughts
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OK, here’s the thing: I’m WAY behind deadline on TWO (!) posts. I’m working on write-ups to go along with our two most recent events: War Games and Sports Culture (from 10/19), and Manufacturing Horror (which was on 10/25). I led the discussion for the former, so that’s pretty straightforward; and Anthony Hayt, who presented […]


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