July, 2011

Empty spaces full of meaning: elision as production

July 28, 2011 July 28, 2011
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Our last meeting was, as expected, a raging success! Many thanks to all who came out to take a look, push some buttons, and talk some trash. We kicked the evening off with a little single-player goodness: Playdead’s Limbo was on the menu, and it was delicious. I dropped a screenshot into my last post, […]

Tonight’s Main Event

July 12, 2011 July 12, 2011
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We’ll be meeting 6p-8p tonight in Proctor 41, Knight Library, to (what else?) play some games! Tonight’s menu includes Playdead’s black-and-white puzzle platformer Limbo. Also on tap: The Behemoth’s arcade brawler Castle Crashers. And tonight’s tournament game is Pac-Man Championship Edition. I’ll also give a brief talk on the concept of elision as a productive […]

Arcade-O-Vision: TMNT

July 8, 2011 July 8, 2011
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I am absolutely crushed that I won’t be able to attend an upcoming collaborative performance between Filmusik and Ground Kontrol. I am fanatical about Filmusik, a group in Portland, OR that dubs over cult classics/foreign/awesome films with original lyrics and sounds. I say lyrics because they sing opera! That Filmusik would pair itself with an […]

Donkey Kong and the archival record

July 7, 2011 July 7, 2011
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There is a great article over at Gamasutra regarding the development and production of Nintendo’s Donkey Kong arcade cabinets. The concept of uncredited “ghost” developers isn’t new, but it’s rare for it to invade the history of such a thoroughly-canonized game as Donkey Kong. Lots of food for thought across disciplines: it cuts right into […]

Currently at the Schnitzer (for a few more days): Peter Sarkisian’s Video Works

July 5, 2011 July 5, 2011
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There is an excellent collection currently on display at the Jordan Schnitzer Museum of Art that will be of interest to anyone studying screen mediation in general and/or video games in particular.  Video Works 1996-2008 is a selection of Peter Sarkisian’s work with video, screens, and space that explores the boundaries, roles, and definitions of screen […]

Questioning genre, with a side order of brutality.

July 5, 2011 July 5, 2011
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Think.Play had a meeting of ground breaking proportions; it was our first! We had near record breaking attendance and some earth shattering organization which resulted in an awesome meeting of minds and games. The first half of the meeting consisted of David Davoodi and myself leading a discussion of genre disguised as a discussion of […]


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