Artifact 7: Art, Technology, and Games

Objectives:

  • Learn about the history of computer graphics
  •  Examine the role of technology as a force for cultural maintenance and change
  • Discuss the validity of art created with the aid of machines

Original Post:

Understanding Jones’s “Computer Graphics: Effects of Origins”

In B.J Jones’s article “Computer Graphics: Effects of Origins”, she talks about the new development of technology and its effects to art and media. She thinks that, “new forms of art and technology are frequently cast in the mode of old forms, just as other aspects of material and symbolic culture have been” (21). Her primary thesis is, “New users bring additional assumptions and considerations of form, content, material, technique, meaning and purpose. However, some traces of the origins and practices remain in these forms, which consequently contribute to both cultural maintenance and change” (21).

Jones gives three historical examples of the development of computer graphic technology. In the section of “Recent and Contemporary Computer Graphics”, she indicates, “In the face of emphasis on context by some contemporary art theorists, most artistic uses of the computer remain separate from practical, scientific or technical uses” (26). She also mentions computer technology has affected our daily life in advertising, entertainment, publishing, telecommunications, business, finance and education. The author uses John O’Niell as an example of computer graphics and video game, which is “the work of John O’Niell offers an interesting example of the interaction of theory and practice from the art world with the origins and practices of early technical/scientific graphics” (26). In addition to video game, the entertainment such as film production and advertising relies heavily on the appeal of technical special effects made possible by earlier scientific or technical development.

The new technology especially computer graphics can create new visual effects to audiences and give them a new perspective to view arts. The Ford Alumni Center is a great example to Jones’s conclusion, “In light of this discussion, I leave the reader to consider the relationship of possible and probable uses of computer graphic applications, including visual reality, in terms of origins and practices” (29). The Ford Alumni Center is a dynamic building that welcomes all visitors and immerses them in the pioneering spirit that defines the University of Oregon, providing equal inspiration and information. The inside designs of the building are fully interactive for visitors to actively understanding and experience the culture of the University of Oregon.

Reflection:

In my original post, I mentioned, “The new technology especially computer graphics can create new visual effects to audiences and give them a new perspective to view arts.” Last week, there is an App called MYOTee, a cartoon image collage App has become the most popular photo-editing app among Chinese. First, the users need to tell the app whether you’re trying to create a male or female cartoon. Then, the users can select from a wide variety ways of built-in templates for different parts of the face. More templates for detailed categories are added, including glasses, cloths, hats, habits, backgrounds and talking bubbles. Unlike the similar Apps like MomentCam and Bistrips, MYOTee is creating its own cute style. The users feel it in a different way. The complete images can be saved to camera roll and shared from social media networks. This small computer graphic technology makes our lives more interesting and colorful.

Myself Cartoon Portrait

Myself Cartoon Portrait

Future:

As a advertising major student, my future job is digital designer or art director, so I will keep learning digital media skills. I know how important the digital technology has changed our lives particularly media industry.  Almost everything goes digital. We always say “Print media is dead”. We spend too much time on Facebook and Twitter. Now we have 3D printer and Google glass. What’s going on next? Maybe we could digitalize our current life.

Reference:

Jones. B.J. (1990). Computer Graphics: Effects of Origins. LEONARDO: Digital Image – Digital Cinema Supplemental Issue, pp. 21-30.

University of Oregon Ford Alumni Center (short demo). http://vimeo.com/41886273

Table of Contents:

Artifact 1: Human Values

Artifact 2: What is Art For?

Artifact 3: Is Food Art?

Artifact 4: The Art of Personal Adornment

Artifact 5: The Anesthetic of Horror 

Artifact 6: Creative Spirituality

Artifact 7: Art, Technology and Games

Artifact 8: Remixing Culture

Artifact 9: Censorship and Public Art

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