In her 2010 TED Talk, video game designer Jane McGonigal talks about her desire to use games to solve some of the world most pressing problems such as hunger, poverty, obesity, and global conflict.  By her own admission, she says her goal is counter intuitive because even in 2010 numbers we would need to go from playing three billion hours of games per week to 2100 billion hours per week to accomplish this.  Yet, she firmly believes that gamers excel in four key areas that can serve as a model for real life problem solving including:  urgent optimism and self motivation; a high level of social connection; blissful productivity and happiness when working hard; and epic meaning attaching to awe inspiring work.   I love McGonigal’s notion of gamers having super powers and what a unique and awesome way to think about tackling societal issues.  But, I wonder if these super powers that come to the surface in the virtual world could really be transferred to the real world?  Do gamers have the focus and creativity they do specifically because they have stepped out of the real world?  I am not a big video game player but I have to imagine that people are drawn to games, of all kinds, because they represent a break from reality, much like movies or books.  I am really curious how McGonigal might propose getting us to those 2100 billion hours of gaming and for real world problem solving, what are the rules of such a game?

McGonigal, Jane. ‘Gaming Can Make A Better World’. Ted.com. N.p., 2014. Web. 20 Nov. 2014.