2014 NMC Summer Conference

NMC Summer Conference - Portland

The NMC Summer Conference is a one-of-a-kind event, attracting highly skilled professionals interested in the integration of emerging technologies into teaching, learning, and creative inquiry.

Who should attend? The NMC invites all change agents within learning-focused institutions and organizations to make their mark at the 2014 NMC Summer Conference. Attendees will gain tremendous insight on planning for, implementing, and evaluating cutting-edge technologies to enhance teaching and learning. The NMC Summer Conference regularly attracts university CIOs and CTOs, faculty, teachers, technologists, K-12 administrators, education policymakers, museum and library leaders, and other key decision-makers, as well as education innovators across major corporations. This annual event gives many opportunities for the close-knit community of attendees to really get to know each other and discuss their work and big ideas — both formally and informally.

Who presents? NMC Summer Conference presenters are thought leaders within the education industry at colleges and universities, schools, museums, libraries, organizations, and companies. They are the people pushing the envelope to infuse innovation and creativity into learning experiences worldwide. Past plenary session speakers have included Father of the Internet and Google’s VP and Chief Internet Evangelist, Vinton Cerf; MIT Media Lab Director, Joichi Ito; Chancellor of the Open University and Oscar-winning producer, Lord David Puttnam; and former Director of the Office of Educational Technology at the U.S. Department of Education, Karen Cator.

What are the objectives and topics? The NMC Summer Conference continues to build a program that is action-oriented and informed by research and practice, while also being inventive and visionary. All sessions are organized by Horizon Project-inspired pathways, in order to focus on the technologies, trends, and challenges that are making a huge impact on teaching and learning: 3D Printing and Making, Data Visualization Technologies, Digital Strategies, Games and Gamification, Learning Technologies, Media Production, and Social Media Technologies, and Visualization Technologies. All pathways include topics related to higher education, K-12, libraries, museums, and informal learning.

See details on this year’s conference and register for the event here

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