Final Portfolio

Overview & Purpose

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This porfolio is designed to show my reflection and journy over all the deeper discussion posts and assesment realting to each unit topic. Specifically, I will be focusing on how the assignment help me understand the meaning of Art, and my opinion of reflection.

This porfolio is also design for easy navigation, with 8 different artifact covring different topics. My intended audience is my professor and any students who are taking this courses and hopefully my works will be helpful for those we are planning to take this course as well.

Navigation:

Artifact #1 – Value
Artifact #2 – What Is Art?
Artifact #3 – Is food Art?
Artifact #4 – The Art Of Personal Adornment 
Artifact #5 – Enjoying Horror
Artifact #6 – Create Spirituality
Artifact #7 – Technology, Art, and Game
Artifact #8 – Art and human value

Bibliography

Value

Lewis, H. (1990). A Question of Values: Six Ways We Make the Personal Choices That Shape Our Lives. Axios Press.

what is art?

Dissanayake, E. (1991). What is art for? In K. C. Caroll (Ed.). Keynote adresses 1991 (NAEA Convention), (pp.15-26). Reston, VA: National Art Education Association.

Tefler, E. (2002). Food as Art. In Neill, A. & Riley, A. (eds.) Arguing About Art: Contemporary Philosophical Debates (2nd ed., Chap. 2). New York, NY: Routledge.

The Art Of Personal Adornment

Sanders, C. R. (1989). Introduction: Body Alteration, Artistic Production, and the Social World of Tattooing. In Customizing the Body (Chap. 1). Philadelphia, PA: Temple University P

Enjoying Horror 

Carroll, N. (2002). Why Horror?. In Neill, A. & Riley, A. (eds.) Arguing About Art: Contemporary Philosophical Debates (2nd ed., Chap. 17). New York, NY: Routledge

Horror Movies: Why People Love Them
Leslie Fink, November 06, 2009, http://www.livescience.com/7949-horror-movies-people-love.html

The Enjoyment Theory of Horror: A Response to Carroll
Gaut, B. (1995), The British Journal of Aesthetics, vol 35

creative spirituality 

Grey, A. (2001). Art as Spiritual Practice. The Mission of Art (1st ed., pp. 205-233). Boston & London: Shambhala.

Technology, Art, and Game

Jones, B. J. (1990). Computer Graphics: Effects of Origins. LEONARDO: Digital Image – Digital Cinema Supplemental Issue, pp. 21-30.

Gaming can make a better world: Jane McGonigal on TED.com
TED2010, February 2010 in Long Beach, CA. Duration: 20:04

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