While watching the video named “Gaming can make a better world: Jane Mcgonigal on TED.com”, I found it really interesting that gaming can solve such problems in real life such as hunger, poverty, climate change, global conflict, and obesity. Jane, the speaker, connects the game life and real life. She mentions that there is epic win that always gives the players positive outcomes and make them more productive. With reasonable amount of work or problems that anyone can overcome with their reasonable amount of efforts, players become can have four core forces: urgent optimism, social fabric, business productivity, and epic meaning. In the game, there are many characters with world saving mission, and the missions are epic and always give positive feedback to the players, which they do not usually get in their real life. With these, people who spend more time in playing games can be successful with the experiences and the feedback that they got from the game. Since the players know that there are always someone who are willing to collaborate and work with them, they can build the faith for co-workers in real life. In addition, players become more willing to work hard by playing game. She mentions that people build a lot of trust by playing games together and that people are happier working hard than people are relaxing or hanging around if they are given a right work.