Art, Games, and Technology Research

In the article “Computer Graphics: Effects of Origins”, the author, Beverly Jones briefly talked about how technology and computer graphics influence the society and human life. The main thesis stated that “New forms of art and technology are frequently cast in the mode of old forms, just as aspects of material and symbolic culture have been. Only when these new forms become available to the larger population can they affect cultural patterns of maintenance and change” (Jones, 21). Her point of technology is about the constant main purpose in dramatically changing technology.

One of the examples that Jones used as an illustration of her thesis is the example of the projections made at Second West Coast Computer Faire in early period. She pointed out that “small computer systems similar to the larger systems used by Mallary for sculptures, by Laurie for weavings and by others for prints be used by individuals to create unique furniture, fabrics and prints suited to their special requirements”(Jones, 23). It is so interesting that how technique can do such many things helping people and also related back to her main thesis about the component of technology is to helping people do things more convenient and efficient.

One example that compelling illustration of Jones’ thesis at work in today is the rapidly changing technology of the smart phone. Phones as the tool of contacting, are changing fast in these 50 years. From the very beginning, phones only be used as a tool to call someone, many different factors are added with the technology developing, like texting, camera, and many different apps in nowadays’ smart phone. However, no matter how it changes, the basic component of phone is always connect between people and the society.

Jones, B. J. (1990). Computer Graphics: Effects of Origins. LEONARDO: Digital Image – Digital Cinema Supplemental Issue, pp. 21-30.