Discussion post 1: Art, Games, and Tech

I really feel touched by this week’s ted presentation which is talking about how online games connected to the real world and saving the world in the next decades. According to the  speaker Jane McGonigal who is a game designer, she said people are engaging to play online game is because of 4 reasons: urgent optimism, social fabric,blissful productivity, epic meaning. She mentioned that people are spend 3 million hours weekly playing online games, which is a very big number, the majority of them are teenagers. She trying to use “Changing the thought of creating online games” to involve real world problems to the games and help people to create solutions for the society. For me, I am pretty interested about how can they believe that people will change their life after they play the games? In fact, I think most of the”virtuoso gamer” would like to spend more concentration in games rather than the real world. Even if they start to play the game which can give solution for “saving the world”, however, I don’t think they would exactly focus and do anything in their real world. There is another problem is the real world and the game world are totally different because sometimes things are are always more simplified in the games than the real world. If the gamer only used to operate the game in front of the computer, they might not know how to solve the problem in the real world even they face the same situation both in the two different world.

Jane McGonigal  Recorded at TED 2010, February 2010 in Long Beach, CA. Duration: 20:04 Retrieved from: http://www.ted.com/talks/view/lang/en//id/799

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shuwen@uoregon.edu

Love my family, love my school:)

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