Art & Technology
In Beverly Jones’ article, “Computer Graphics: Effects of Origin,” Jones works to “establish the relation of specific image, object, event, or environment to conceptual frames” (21). Overall, Jones works to make a connection between art and technology and the role that computer graphics play within our society. One historical example supplied by Jones is the earliest computer graphics invented by Ben Lapofsky and Herbert Franke (22). The graphics were generated and displayed using oscilloscopes and the images appeared mobile and active, a new medium for art to be displayed on. Since the advent of graphics, computer generated images only grew to be more complex and widely used. Today, things like CGI’s are common and apparent in everyday life as they are used to create animated movies and games. These new technologies have created a whole new category of art known as digital art.
One of the most interesting new technologies that can be applied to almost every discipline, including art, is 3D printing. From fashion to the medical industry, 3D printing has many applications making it an investment worthy technology. In Katherine Brooks’ article, “14 Ways 3D Printing Has Changed the Art World,” she displays 14 of the most intriguing works of art that include the use of a 3D printer. From everything to a model of Van Gogh’s ear to stop motions these images appear to be some of the most detailed digital images. One of the most awe-spiring of these 14 was an entirely 3D printed room created by designers Michael Hansmeyer and Benjamin Dillenburger. The room beautifully unites technology, architecture, and intensely intricate art work. The video below shows the process and craftsmanship that went into creating the room. The final product is an amazing piece of art work that was created by programming mathematical algorithms. The room demonstrates just one of the amazing applications that technology plays within art and how technology is striving to evolve our perceptions of art.
To see all 14 examples in Brooks’ article click here.
Jones, B. J. (1990). Computer Graphics: Effects of Origins. Digital Image Digital Cinema Supplemental Issue, pp. 21-30.
Brooks, K. (2014). 14 Ways 3D Printing Has Changed the Art World. Huffington Post: HuffPost Arts & Culture. Retrieved March 1, 2015.