Design principles

Learning how to communicate visually through design is based on a series of principles. Let’s say you have 20 pieces of content. As the designer, your job is to figure out what that content should look like. Principles of design make that job easier. It’s a lot like learning the rules of grammar. First, you need to learn how to apply the rules. Then, you can learn how (and when) to break them.

Principles of design have been conceptualized through many different approaches. My approach considers four principles of design for successful visual communication: proportion, placement, unity and the “big picture.”

Proportion. We don’t want everything to be the same size. That’s boring. But more important, it doesn’t give your audience any relevant information. Every piece of communication needs a dominant focal point. Proportion helps to organize your content and to guide your audience through your content.

  • Proportion helps us determine how big (or small) items should be
  • Element size determined by relative importance & surrounding elements
  • Every page needs dominant focal point; don’t be scared of negative space
  • Maintain proper portion of elements (don’t skew the X/Y dimensions of artwork)

Position. Position helps us determine where to put items on the page. When considering position, you should have a definitive reason for the position of each item on the page. Consider the relative location of items to each other and the relative location of items on the page.

  • Position helps us determine where to put items on the page
  • How close together (or far apart) are items?
  • If items are related, it is likely that they will be positioned relatively close to one another; if they aren’t inherently related, they might be best positioned far away from each other
  • And what relative position do they take to each other? And to the page? (think alignment)
  • If items are related, it is likely that they would fall along the same visual line
  • When considering position, have a definitive reason for the relative position of each item on the page

Unity. Unity helps us achieve consistency in design and it gives design identity. But unity can be tricky; we don’t want everything to look the exact same. That would be boring. And, more important, it wouldn’t help to achieve our communication objective. An effective use of repetition of design elements (balanced with contrast of design elements) helps achieve unity.

  • Unity helps us achieve consistency in our design and it gives our design identity
  • How do we make it all go together?
  • Should everything look the exact same (repetition)? Should everything look different (contrast)?
  • Related items should have the same look
  • If two items are not exactly the same, they should look different

BIG Picture. The “big picture” isn’t a traditional principle of design. But we are approaching design from a communication perspective and not just an aesthetic perspective. All of your design decisions must be made within the context of your communication objective. When embarking on a new design, our goal is always the same: the design should enhance the communication function of the item. Design decisions should be based on three considerations of the communication objective: message, audience and medium. There are two final, yet critical, considerations of the big picture: law and ethics. When designing in the mass media, you must know, understand and apply relevant laws. Consider photographs. It is not legally OK to take any photo you can find on the Internet and use it for your own purposes. There are legal considerations, such as copyright and trademark law. Equally important is ethics. As I often say, just because you can do something, it doesn’t mean you should. Sure, in Photoshop it’s relatively easy to digitally alter an image. But that doesn’t mean it is ethically (or legally) OK.

  • COMMUNICATION: Message, Audience, Medium
  • Aesthetically pleasing (Attractive design)
  • Ethics, Law, Diversity

 

**Adapted from The Non-Designer’s Design Book by Robin Williams.