hacking arts management, part 2

In the previous post I outlined what I mean when I say “hacking arts management,” and I will use this post to expand on the idea while also providing some details. I want to be clear that by “hacking” I do not imply that there is something ‘wrong’ with arts management education, nor that there is some ‘weakness’ I think we should exploit in the system (a common understanding of the general notion of hacking). Instead, I propose that we explore both the content and the means that we use in training future arts leaders at the graduate level in order to craft and deploy modifications (hacks) that push such education in responsive and exciting directions. These may not always be the “right” directions, but part of the ethos of hacking is learning by doing—and then revisiting or refining based on immediate feedback. I guess I’m entangled here with the idea of ‘rapid prototyping,’ at least to the extent that I envision hacking to entail the agile process of having an idea, putting it into ‘production,’ and then determining its fit with the broad system or structure of which it is part. In the case of arts management training/education, the idea or part I’d like to focus on at the moment is pedagogical design, or, the class.

My hire in 2009 at the University of Oregon aligned with the launch of a ‘media management’ area of concentration within the arts management graduate program (AAD). Building on a trajectory of technology-rich coursework within AAD that tracked through desktop publishing and into web-based communication and design since the early 1990s, the vision for the media management area of concentration encompassed preparing our students for challenges and opportunities afforded arts managers by the shifting mediascape of the 21st century. In support of this vision, I developed a seminar course called “Media Management Praxis” that was core to the AAD Master’s program (meaning it was required of all students). In many ways, the development and teaching of this course was my first effort to hack arts management. Through the course I sought to collaboratively explore with students both practical and theoretical issues surrounding the place of media in arts and culture sector work. My use of the word ‘media’ encompassed communications strategies, delivery technologies, creative tools, and archiving mechanisms—while also embracing “new” and legacy forms. Coupling applied and academic readings with in-class visits by arts leaders and professionals working in the Eugene area, the course offered students a space to critically engage with the ways that broad trends or issues involving media and technologies impact non-profit arts organizations and the professional practice of the executive directors, artistic directors, curators, board members, and staff providing audiences and communities with opportunities to engage a diversity of arts. I ran the class in this format for four years, establishing an environment within which students (and myself) could become conversant with the economic, political, social, and cultural contexts within which arts management and media technologies mingle. Some students hated the course, some loved it, but all participated over those four years by bringing a wealth of insight and a good number of rich examples and questions into the mix.

Within this initial, maybe even ‘clunky,’ hack that was the course I continuously worked to update and refine it based on student needs and trends in the field of arts management. I sought a different roster of guests every year so as to get a broad sweep of perspectives and practices in front of students, and tweaked the technologies I used in teaching in ways that introduced students to tools or platforms that they might find useful beyond the classroom. They often responded in turn, bringing interesting or idiosyncratic tools to my attention so that we could collectively try to understand what, if any, use these might have in the professional world. In some instances, students responded by ‘hacking’ the class a bit, demonstrating a bit of meta-play with digital participation. A weekly ‘lexicon’ excercise in which I asked them to post responses on the course site to a short list of terms (usually three) that we identified together based on readings, often resulted in me generating a word cloud (first using Wordle, then Tagxedo) to provide a visual representation. At one point in the second or third year of the course, students began “bombing” this assignment, but in a good way: furtively deciding across the group that a certain word other than one of the lexicon terms was “important,” a significant number of them would include the word in their responses. Improvisatory in nature, since the word would often be on that had appeared in an early response by one of the students, the snowballing use of that same word would up its frequency such that when I created the word cloud it would appear disproportionately large. Playful, and not disruptive, this momentary hack of the assignment (which began early in the term and appeared for several weeks) demonstrated, for me, the dynamic interplay between learning about something and learning through something—and confirmed the value of engaging students in the co-creation of knowledge (however silly, in this case) that a ‘hacking’ ethos enables.

The course no longer exists, at least in the format I described above, as a more recent curricular ‘hack’ that I was part of has pushed us in the program to reconsider the ways we want our students to learn with and about media and communications technologies. I’ll get to that story next…

nearing end of 2014 spring term, or a much belated update

I’ve started a new research/professional project of helping the City of Eugene create rich, audio-visual documentation of public art projects. The pilot effort focuses on documenting the murals commissioned for the Washington-Jefferson Skatepark (apparently the largest covered and lit park in the United States…). The park opened on April 14th, but the official ribbon-cutting ceremony will not be until later in June. From now until then, I’ll be working with a graduate student advisee (Jonathan Lederman) on getting video, audio, and still images of the artists’ progress. We’ll also be getting some interviews and developing a ‘narrative strategy’ for pushing  snippets of documentation out via social media and web-based portals on up until the June ceremony. After that, we’ll edit short (5-7 minute) films that will be “bio pics” of sorts for the two sets of murals. The GIF animation above shows Esteban, one of the artists, at work on the northeast column mural. For more info on the skatepark, as well as some documentation of the actual construction, check out this site hosted by SK8EUG.

I’m also getting ready to leave town for a conference in Coimbra, Portugal. It’s called “Mapping Cultures: Communities, Sites, and Stories” and is sponsored by the Center for Social Studies at the University of Coimbra. Here’s the abstract for my presentation:

For some time United States-based folklorists have leveraged multiple approaches to cultural mapping, from tracking geographic movement of traditions to exploring ways in which collective and individual identity overlay cultural patterns and interchange. More specifically, folklorists working in the public interest—via nonprofit agencies, governmental offices, or university initiatives—have sought to assist communities in drawing up inventories of cultural resources and connecting these inventories to senses of place: physical, social, and emotional. These public sector efforts often entail engaging communities around issues of policy, social justice, and cultural planning, and often emerge in a zone of interplay between advocacy and aesthetics where mapping becomes a process of locating, presenting, and interpreting. The recent surge of digital mapping tools and technologies embedded in mobile devices as well as computers provides myriad opportunities for folklorists and other cultural workers to collaborate with communities on agile, dynamic, and highly portable cultural mapping projects. Such opportunities portend both potential and pitfalls, especially with regards to the shifting sands of digital technologies and web-enabled communication, and this presentation seeks to explore a handful of key issues delineating the intersection of cultural mapping, digital/mobile technology, and community engagement. Concepts such as privacy, access, and sustainability will thread through the presentation, forming anchor points for discussion. While stemming from a U.S.-based folkloristic perspective, the presentation will draw on a range of examples anchored in arts and expressive culture so as to extend discussion about digitally-enabled cultural mapping to the broadest audience.

Should I have time during the actual conference (May 28-30, 2014), I’ll post some thoughts and reflections on the emergent themes across presentations.

"node among other nodes…"

“In a world of constant change, if you don’t feel comfortable tinkering you are going to feel an amazing state of anxiety.”

John Seely Brown

 

I like that quote quite a lot, and especially like the video it came from:

[vimeo]http://vimeo.com/49645115[/vimeo]

I posted this video to the site for a course I’m teaching this term, and we watched it on the first day. I had run across it via the DML Facebook flow as I was prepping for class and was struck by how much Seely Brown’s narration about education today meshed with the way I approach teaching, learning, research, and just about everything else I do in my world. Running into this video was a nice, poetic way to kick off the academic year for me as it reminded me why I do what I do. It also reminded me how I do what I do (to some extent)…All of this reminding reminded me that I had been up to a lot since the spring term (2012), but had not posted much here. On to a round-up…

Toward the end of spring, I helped install a display at the Jordan Schnitzer Art Museum that celebrated the 100th anniversary of the decathlon as an event in the modern Olympics. This celebration coincided—surprise, surprise—with the 2012 Track and Field Trials, and my primary responsibility was to coordinate or curate materials that visually narrated the past ten decades of U.S. Olympic decathletes. Much of the material came from the collection of Dr. Frank Zarnowski. He loves the decathlon (verges on an understatement…), and was able to loan us a bunch of fantastic stuff. Along with two graduate students, I worked on sourcing historical images, coordinating production, and hanging the show. It was all quite successful and I got to work with great people. Here is an image from install day (on Flickr, where you can find a set with more documentation):

 

In early June, I traveled to Montreal in order to participate in the 2012 McGill/ICASP colloquium. “ICASP” stands for Improvisation, Community, and Social Practice, which is a large-scale nationally-funded research project in Canada. The 2012 colloquium focused on the intersections of improvisation, technology, and critical theory about the body, under the title, “Skin-Surface-Circuit.” I was lucky enough to co-present with my colleague and good friend, Dr. Kevin Patton (artist site here, professional site here), and we talked about improvisation, boutique guitar pedal circuits, ethics, and business models. It all worked out quite well, and we received some great comments and feedback. Here is the Prezi we used (though it might not make much sense without us talking over/around it):

One of the coolest things I encountered during the ICASP symposium was the Adaptive Use Musical Instruments project, which is housed in the Deep Listening Institute. We all participated in a demo of the tools/software at a school focused on other-abled kids, and it was somewhat transformative to be part of that effort. I highly recommend going to the AUMI site and checking out the materials, but if you don’t I’ll just say that the software takes advantage of various digital technologies and available computer equipment in order to make “music” and “instruments” more widely accessible for people of all ages and abilities.

For a month I was out of the country with my family, traveling to Dakar, Senegal and then on to an area in the French part of the Swiss Alps. This was mostly fun, though I did a bit of work-related stuff by meeting scholars and artists in Dakar. The art scenes around Dakar were lively (long tradition of that since Senghor), and I’ve put together a small Flickr set documenting our travels. Here’s a sample image from the artists’ colony on Goree island, and clicking it should take you to the set:

Finally, in September I traveled to Minneapolis for the 2012 NAMAC conference. It was a phenomenal meeting, and I learned so much about media arts and culture in the U.S. that I’m still digesting it. The official conference blog does a great job of capturing all that was going on, and I’ll try to post more once I gather all my bits of paper and ephemera together. I had been asked to chair a panel on mobile media and creative place-making, so will focus a (near) future post here on that panel.

Crowdsourcing (part of) a syllabus…

 

Diversidad etnica
Image via Wikipedia

I’ll be teaching a new course this coming spring term (2012) on digital ethnography (with a likely, but somewhat bland, title of Digital Ethnography). As a methods course preceding the establishment of a new media & culture graduate certificate, I’m thinking it iwill attend to at least two areas under the “digital ethnography” heading: doing ethnographic work using digital tools, and doing ethnographic work in the digital domain.

Barring a few reading options, this is as far as I’ve gotten in the planning. I am seeking comments and input from students (potential or otherwise) about what else the course might take on. So, please post comments here with suggested readings, methodological issues, tools you are curious about (or have used)—in short, anything that you’d love to see in a class of this sort. In that I’m imagining this class to be a collaborative experiment in general, having at least part of the syllabus co-authored/crowdsourced is fine first step in my mind. And I’ll certainly credit any/all contributions that I end up using!

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mimetic inquiry @ AFS 2011

I’m heading to the annual American Folklore Society meetings in Bloomington, IN, and will participate in a poster session focused on digital humanities. This will be the test drive for the “mimetic inquiry” concept I’ve been batting around. A JPEG of the poster is above, and here is how I describe the concept on the poster:

Embracing an ethos within digital humanities that positions the “digital” as simultaneously object of study and context of scholarly practice, mimetic inquiry utilizes tools of digital content creation and manipulation to generate interpretative analysis that is both process and product-oriented. As such, it entails ethnographically-grounded interpretation that echoes artistic processes, while proposing a move beyond textual representation as the norm for cultural research.

I’m hoping to get some feedback so that I can continue to refine the ideas I’m working with and push this idea further into the realm of usable.

 

David Silver @ AAD Friday Forum!

The Arts and Administration Program is currently hosting Dr. David Silver, a faculty member at the University of San Francisco in media studies and environmental studies. He’ll be presenting at a Friday Forum on his recent collaborations with students at USF that investigate ways to merge social media and community gardening/urban agriculture. Info below (or here as a pdf)!
silver_flyer

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In process…

At the upcoming Experience Music Project Pop conference (mid-April 2010) I’ll be presenting a paper based on the research I’ve been doing for the past few years with boutique guitar effects builders/communities. I’m on a panel titled “Analog-Digital Divides” (chaired by Oliver Wang), and my paper is called “Analog Circuits, Digital Community: Boutique Effects Pedals as Convergence Culture.” The abstract reads like this:

In the world of boutique guitar/music effects pedals, analog circuitry is king. Likely stemming from a confluence of cultural, technological, and economic factors—the dominance of fuzz or “dirt” boxes, the low cost of analog parts, the ease of modification/ design, or the ideological weight “analog” carries in the world of audio technology —builders of small-run, hand-assembled effects pedals overwhelmingly work with capacitors, transistors, potentiometers, and diodes rather than chips, processors, bits, and modeling when constructing signal-modifying devices.
However, when it comes to selling, trading, discussing, debating or otherwise engaging in some sort of exchange regarding the pedals, creators (and consumers) turn to the digital domain. From YouTube demo videos to discussion board communities, the analog circuits comprising boutique pedal culture necessarily “go digital” when it comes to commerce, communication, and community.
Through this paper, I examine the overarching dynamic between analog and digital domains of technology as related to the culture surrounding boutique effects pedals. Drawing on ethnographic work I’ve done over the past two years, I will discuss the significance that concepts of “analog” and “digital” carry for builders and their constituencies; the ways in which analog and digital technologies offer differential-yet-complementary affordances for musical practice; and approaches to theorizing an analog-digital relationship that avoids the binarization common to debates privileging one domain over the other.

As the paper unfolds in the coming weeks, I’ll be posting bits of it here. Any comments or feedback would be great…

On qualitative research…

Sam Ladner is a sociologist/consultant working in Toronto who writes quite insightful and compelling posts at the intersection of qualitative research design, digital media, and society. One of her recent posts (here) succinctly addresses some of the key (though often overlooked) aspects of qualitative research that distinguish it from quantitative approaches.

She opens up with this:

“But how many people did you talk to?” If you’ve ever done qualitative research, you’ve heard that question at least once. And the first time? You were flummoxed. In 3 short minutes, you can be assured that will never happen again.

Folks, qualitative research does not worry about numbers of people; it worries about deep understanding. Weber called this “verstehen.” (Come to think of it, most German people call it that too. Coincidence?). Geertz called it “thick description.” It’s about knowing — really knowing — the phenomenon you’re researching. You’ve lived, breathed, and slept this thing, this social occurrence, this…this…part of everyday life. You know it inside and out.

The rest of the post is worth reading, as is most of her blog. Of special interest in these social media-frenzy times is this post.