new project: hacking arts management

 

 

 

 

Hacking arts management is a concept that I have been knocking around for some time, trying to shape into a pragmatic engine for pedagogy and practice in connection to my faculty position in an arts management program at a public university. What do I mean by “hacking arts management”? Hacking, in the criminalized cyberworld sense, refers to taking advantage (or leveraging) vulnerabilities—usually in security systems or software. This is, unfortunately, the dominant prominent popular meaning of the word, and many commentators on digital culture have sought to push other, more complimentary or positive meanings out into public discourse. One such meaning is “to tinker with” something: an electronic device, a toy, a household object that doesn’t quite do what you need it to in the way you want it to. Another related meaning is “to improve” something, make it better by fiddling with the innards or reconfiguring the underlying structure (software or hardware, in the broadest senses). Combining these two notions of “hacking” moves toward a “better living through tinkering” ethos that resonates with my thinking about arts management education and work.

As a professional field, arts management comprises a broad set of skills, responsibilities, and settings. It is not a singular or monolithic domain of work, as any arts manager can attest to, and the development of skills, literacy, and competency when it comes to all of the components of administering arts—financial, programming, technology, advocacy, policy—is an ongoing process. “Hacking” in the professional realm is often part of this process: modulating or altering existing practices and systems in order to get things done more efficiently, quickly, or (in many cases) with a diminishing set of resources (often people or money). This is not the world I work in directly, nor is my observation necessarily “new” in that anyone working in the arts and culture sector (especially the non-profit area) can confirm that you often have to figure out how to get something done in a constantly shifting economic, technological, political, and social environment. But naming the process “hacking,” or at least attempting to identify an ethos of hacking within the process, does get me closer to the world that I do work in: university-based training for arts managers.

The program I teach in at the University of Oregon has just begun its twentieth year and is dedicated to educating “cultural sector leaders and participants to make a difference in communities.” For the past seven years or so, I have taught and mentored graduate students in this program through a combination of coursework, research advising, academic guidance, and collaborative field-based practice. Ostensibly brought onto the faculty to oversee a “media management” area of concentration for the Master’s program, I’ve worked hard to make sure that all students coming into the program—those with an interest in media and technology, as well as those who abhor the stuff—build a fluency for the many ways that media technologies, as well as cultural patterns of use and value around them, intersect with arts management work today. As such, I’ve resisted the siloing of “media” into its own fenced-in zone of specialization and sought to get students to see how digital literacies can cut across arts institutions, programming practices, and opportunities for participation. Toward this end, I’ve mad moves to diminish the “media management” area of concentration and instead push the content into the core of our graduate curriculum—not as a galvanized topic, per se, but as an integrated awareness and structure of understanding (with apologies to Raymond Williams and his “structures of feeling”).

What does this all have to do with “hacking arts management”? In tackling the broad issue of “media technologies in arts management,” I seek to strike a balance of critical evaluation and step-by-step “how to” such that students learn through thinking and doing. Something I encourage is ‘tinkering’ with ideas and systems: with the kinds of arts programming and engagement strategies we read about in classes, with the approaches to fund raising and audience development that come out of case studies, and with the technologies and tools that surround us on a daily basis. In encouraging tinkering across ideas and things (digital or otherwise), I hope to instill an ethos of hacking in the emerging arts leaders coming out of our program. Whether they are technologically -phobic or -philic, my aim is to get all students conversant with and confident about intentional exploration of possibility. I want them to be able to “exploit” opportunities (rather than vulnerabilities or weaknesses) in the systems and structures through which arts management occurs, and I want them to do this in order to serve constituents and communities through whom art happens.

 

I will return to this idea in a forthcoming series of posts, as I hope to turn it into an essay of some sort…In other words, stay tuned!

 

BTW, I wrote most of the above on 750words.com, a cool writing tool a friend recently recommended.

 

Folklore, webinars, and workshops—oh my!

Image courtesy Wisconsin Historical Images (some rights reserved)

On April 1 I was in Madison, WI for a workshop co-sponsored by the University of Wisconsin Folklore Program, the American Folklore Society, and the ARIS team at UW. ARIS stands for “augmented reality interactive storytelling,” and the project consists of an iPhone app (the client) and a web-based game editor within which someone would construct a “situated documentary” or place-based educational “game.” Run largely by ARIS team members, the workshop focused on getting folklorists to think about how to employ this platform (and related technologies) in cultural heritage/tourism contexts. We did plenty of hands-on work with the extremely-alpha editor (based on MIT open source code), but also spend time discussing best practices, limitations to application, and conceptual issues related to the whole effort. Since the games in ARIS are place-based, you can’t really play them unless you are physically in the places they reference, but the app is free and once they move into beta stages of development I imagine there will be wider access to the whole system.

Somewhat related, I received an announcement the other day about a series of webinars hosted by South Arts (regional arts non-profit that works with nine state arts agencies in the U.S. South). Geared largely toward folklorists and heritage workers, the series kicks off on April 13. Go here for a descriptive list of all of them, but below are selected highlights:

April 13, 2011 10:00 a.m. ET (1.5 hrs)

Folklife Emergency! 12 Steps to Readiness
All areas of the nation are subject to emergencies including natural disasters and human-caused events. However, our cultural resources-including people, buildings, and objects-are often at risk for severe damage or loss. Learn about 12 simple things that you can do right now to protect your folklife and cultural heritage assets.

May 5, 2011 2:00 p.m. ET (1.5 hrs)

Digital Tools for the Folk
Spotlight on digital trends and tools folklorists can use to advance their work. Participants will learn about an assortment of free and low-cost resources easy enough for the non-techie to use.

June 1, 2011 10:00 a.m. ET (1.5 hrs)

Online Exhibits: Get Your Fabulous Folklore Content to an Online Audience
As more and more organizations jump on the online exhibit bandwagon, competition for eyeballs gets tougher. In this webinar you’ll learn best practices to make your exhibit stand out from the rest.

All of the workshops have some sort of connection to media, management, documentation, and arts/culture work. Each costs $25.oo to register, and look well worth it.

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Random media-ites (or bits of media stuff)

The Flaming Lips, Zoo Amphitheater, Oklahoma C...
Image via Wikipedia

Some things I’ve run across lately, stemming from either my recent trip to the Educause/ELI meetings in Washington D.C. or from people passing things along to me. Likely of interest to students in my Media Management Praxis course, but maybe not.  No annotations, just links:

A DIY Data Manifesto here

Flaming Lips cellphone symphony here

Great PBS series on “Digital Media: New Learners in the 21st Century” here

Visualizing tweets here

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@ ELI conference in Washington D.C.

So I’m at the annual national meeting for the EDUCAUSE Learning Initiative (ELI) meeting with Doug Blandy this week. You can follow the meetings via Twitter with the hashtag: #eli2011. Here is a Twitter search widget running a loop of current tweets:

David Silver @ AAD Friday Forum!

The Arts and Administration Program is currently hosting Dr. David Silver, a faculty member at the University of San Francisco in media studies and environmental studies. He’ll be presenting at a Friday Forum on his recent collaborations with students at USF that investigate ways to merge social media and community gardening/urban agriculture. Info below (or here as a pdf)!
silver_flyer

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Interactive Multimedia composition opportunity…

Via my colleagues Kevin Patton & Maria del Carmen Montoya:

The Mexican Center for Music and Sonic Arts (CMMAS) announces a summer residency program in Interactive Multimedia Composition with Ken Ueno, Kevin Patton, Maria del Carmen Montoya, and Rodrigo Sigal together with other guest lecturers. Students will have the opportunity to learn the concepts and techniques of interactivity, multimedia production, and composing for interactive systems. Software approaches and packages developed by the faculty will be given to students to help with the process of learning to compose wit this exciting new vocabulary. Students can choose between a five-week immersive program or a 15 day program.

CMMAS, housed in a majestic 16th century monastery in the heart of colonial Mexico, in the world heritage city of Morelia, and provides students with state of the art technology and production studios while being immersed in the vibrant cultural scene of one of Mexico’s most historic cities.

http://composinginteractivemultimedia.org/

Composing Interactive Multimedia Residency – Seeking Composers, Musicians, and Artists
Deadline: March 15, 2010
Deadline Type: Postmark
Open To: Composers, Musicians, and Artists age 18 and older.
Application: Application materials to include letter project proposal and at least one work in the area of interest. i.e. scores, recordings, animations, documentation of installations or performance art.

REGISTER ONLINE

Contact:  Kevin Patton or Rodrigo Sigal, info@composinginteractivemultimedia.org or
CMMAS at 011-52-443-317-5679

Another facet of media management

A post on Henry Jenkins’ blog this morning pushed me toward thinking about media management in yet one more way (find the full post here). I’ve been concentrating on the relationship between two aspects of “management” as I move forward with establishing the media management area of concentration in the AAD program. On the one hand there is the technical and practical sense of the term, by which I refer to the administrative wrangling of media—the tech know-how, use skills, or savvy that we have about various media with which we are quite familiar. On the other hand, I’ve thought about “management” in relation to meaning and interpretation. That is, I’ve tried to focus on the ways in which people draw meaning from and invest identity in various mediated forms of culture. Running through both of these conceptualizations of “management,” I’ve emphasized a pluralistic sense of “media”: the term refers to technology as much as commuicative strategies, old or legacy forms as much as new and emergent forms.

The post on Jenkins’ blog—introduced by Jenkins himself, but largely penned by Anna Van Someren as an initial report on a new research project—focuses on what I’m thinking of as another facet of media management: the ways in which participation in media intersects with civic engagement. Van Someren briefly outlines two unrelated “flashmob” efforts: one ‘rewards’ business owners who attempt to incorporate ecologically-sound practices into their buisnesses (Carrotmob), the other sought to save the television show Chuck by having people buy Subway sandwiches (for more details on either of these, read the full post on Jenkins’ blog…). Van Someren says this about the two efforts:

These two projects have entirely different goals, and some might say Save Chuck is a far cry from civic engagement, but it’s interesting to note that the skills and strategies being used are so similar. We began to wonder if participants in campaigns like Save Chuck might stand to gain some of the skills and knowledge needed to become active citizens. With so many young people so engaged with popular culture, this potential is critical to understand. In Convergence Culture, Henry describes how popular culture can function as a civic playground, where lower stakes allow for a greater diversity of opinions than tolerated in political arenas. “One way that popular culture can enable a more engaged citizenry is by allowing people to play with power on a microlevel …popular culture may be preparing the way for a more meaningful public culture.”

As I read through the post a bit more, the idea crystallized that the socially-concerned components of media participation culminating in what Jenkins, Van Someran, and others look at as forms of civic engagement or citizenry might constitute another facet of media management. I’ll certainly be thinking more about this (especially as course prep kicks into high gear…) and am looking forward to sorting through these ideas with students in the winter term. In the meantime, I encourage everyone to read the post by Jenkins/Van Someran, take a look  at the examples they reference, and push ahead with thinking about the multiple roles media have in our lives.

Media Management Praxis course blog

I’ve started setting up the course blog through which I’ll run the Media Management Praxis course this winter term (2010). The blog can be found here. Please feel free to poke around in the blog, but I’ll warn you now that it is not fully populated. I’ll get more up as we move toward the beginning of the term, especially with regards to content related to the first few weeks of the class. For those of you enrolled in the course, be aware that there are some readings to do for the first meeting connected to our guest for that day, Richard Herskowitz. As of right now, I’ve set up a password-protected page for all readings (to maintain ‘fair use’ on copyrighted materials), but I’ll get a post up with links to the readings Richard has recommeded since they are all online articles anyway.

Launching an area of concentration….

What follows is the official (at least for now) description of the newest area of concentration within the Arts and Administration Master’s degree program here at the University of Oregon. The Media Management track will begin this Fall term (2009). Read on for the details:

The Media Management area of concentration within the Arts and Administration Program at the University of Oregon meets challenges posed by media technologies to workers in arts and culture sectors. Arts administrators manage not just programming and projects involving a range of media (both new and old), but the very communication tools, strategies, and content through which programming and projects come to be. As such, media management is a central strand of arts administration, one that can be seen as a speciality or track but that should also be recognized as part of everyday professional practice. Managing media comprises more than being tech-savvy. It involves understanding the limits and potential for media to serve as delivery vehicle and communication strategy, and comprises a set of creative, practical, and critical skills that enable such communication across an array of social and cultural contexts.

Media can be understood to include text, audio, graphics, animation, video, film, and interactivity, though it should not be considered to solely encompass the “new” and/or “high tech.” Shifts in media technologies have an historical arc, and for decades arts administrators have navigated these shifts alongside artists using “new” or emergent media and audiences or communities engaging their work. Digital culture, however, represents an increased pacing of change as well as a recalibration of the “architecture of participation” attached to media in general. The Media Management area of concentration seeks to span the historical and contemporary facets of media in artistic and creative settings, and students pursuing this area of  concentration will acquire knowledge and experience rapidly becoming central to leadership in arts and culture sectors across for-profit and nonprofit settings.

This area of concentration within the master’s program entails a focus on the role of media across arts and culture sectors—with an empahsis on knowledge and skills useful to administrators—that will enable students to wield media as both delivery technologies and social communications strategies.  Through critical investigation into key sites of communication and cultural convergence informing arts in the 21st century, students will merge theory with practice. Robustly exploring the mediascapes surrounding arts and culture sectors through coursework and directed research will impart critical thinking and practical experience skills that situate creativity at the nexus of art and daily life. As such, students pursuing the media management concentration area will assemble a balanced toolkit of technical, practical, and critical skills integral to arts administration.