hacking arts management, part 2

In the previous post I outlined what I mean when I say “hacking arts management,” and I will use this post to expand on the idea while also providing some details. I want to be clear that by “hacking” I do not imply that there is something ‘wrong’ with arts management education, nor that there is some ‘weakness’ I think we should exploit in the system (a common understanding of the general notion of hacking). Instead, I propose that we explore both the content and the means that we use in training future arts leaders at the graduate level in order to craft and deploy modifications (hacks) that push such education in responsive and exciting directions. These may not always be the “right” directions, but part of the ethos of hacking is learning by doing—and then revisiting or refining based on immediate feedback. I guess I’m entangled here with the idea of ‘rapid prototyping,’ at least to the extent that I envision hacking to entail the agile process of having an idea, putting it into ‘production,’ and then determining its fit with the broad system or structure of which it is part. In the case of arts management training/education, the idea or part I’d like to focus on at the moment is pedagogical design, or, the class.

My hire in 2009 at the University of Oregon aligned with the launch of a ‘media management’ area of concentration within the arts management graduate program (AAD). Building on a trajectory of technology-rich coursework within AAD that tracked through desktop publishing and into web-based communication and design since the early 1990s, the vision for the media management area of concentration encompassed preparing our students for challenges and opportunities afforded arts managers by the shifting mediascape of the 21st century. In support of this vision, I developed a seminar course called “Media Management Praxis” that was core to the AAD Master’s program (meaning it was required of all students). In many ways, the development and teaching of this course was my first effort to hack arts management. Through the course I sought to collaboratively explore with students both practical and theoretical issues surrounding the place of media in arts and culture sector work. My use of the word ‘media’ encompassed communications strategies, delivery technologies, creative tools, and archiving mechanisms—while also embracing “new” and legacy forms. Coupling applied and academic readings with in-class visits by arts leaders and professionals working in the Eugene area, the course offered students a space to critically engage with the ways that broad trends or issues involving media and technologies impact non-profit arts organizations and the professional practice of the executive directors, artistic directors, curators, board members, and staff providing audiences and communities with opportunities to engage a diversity of arts. I ran the class in this format for four years, establishing an environment within which students (and myself) could become conversant with the economic, political, social, and cultural contexts within which arts management and media technologies mingle. Some students hated the course, some loved it, but all participated over those four years by bringing a wealth of insight and a good number of rich examples and questions into the mix.

Within this initial, maybe even ‘clunky,’ hack that was the course I continuously worked to update and refine it based on student needs and trends in the field of arts management. I sought a different roster of guests every year so as to get a broad sweep of perspectives and practices in front of students, and tweaked the technologies I used in teaching in ways that introduced students to tools or platforms that they might find useful beyond the classroom. They often responded in turn, bringing interesting or idiosyncratic tools to my attention so that we could collectively try to understand what, if any, use these might have in the professional world. In some instances, students responded by ‘hacking’ the class a bit, demonstrating a bit of meta-play with digital participation. A weekly ‘lexicon’ excercise in which I asked them to post responses on the course site to a short list of terms (usually three) that we identified together based on readings, often resulted in me generating a word cloud (first using Wordle, then Tagxedo) to provide a visual representation. At one point in the second or third year of the course, students began “bombing” this assignment, but in a good way: furtively deciding across the group that a certain word other than one of the lexicon terms was “important,” a significant number of them would include the word in their responses. Improvisatory in nature, since the word would often be on that had appeared in an early response by one of the students, the snowballing use of that same word would up its frequency such that when I created the word cloud it would appear disproportionately large. Playful, and not disruptive, this momentary hack of the assignment (which began early in the term and appeared for several weeks) demonstrated, for me, the dynamic interplay between learning about something and learning through something—and confirmed the value of engaging students in the co-creation of knowledge (however silly, in this case) that a ‘hacking’ ethos enables.

The course no longer exists, at least in the format I described above, as a more recent curricular ‘hack’ that I was part of has pushed us in the program to reconsider the ways we want our students to learn with and about media and communications technologies. I’ll get to that story next…

mimetic inquiry @ AFS 2011

I’m heading to the annual American Folklore Society meetings in Bloomington, IN, and will participate in a poster session focused on digital humanities. This will be the test drive for the “mimetic inquiry” concept I’ve been batting around. A JPEG of the poster is above, and here is how I describe the concept on the poster:

Embracing an ethos within digital humanities that positions the “digital” as simultaneously object of study and context of scholarly practice, mimetic inquiry utilizes tools of digital content creation and manipulation to generate interpretative analysis that is both process and product-oriented. As such, it entails ethnographically-grounded interpretation that echoes artistic processes, while proposing a move beyond textual representation as the norm for cultural research.

I’m hoping to get some feedback so that I can continue to refine the ideas I’m working with and push this idea further into the realm of usable.

 

Random media-ites (or bits of media stuff)

The Flaming Lips, Zoo Amphitheater, Oklahoma C...
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Some things I’ve run across lately, stemming from either my recent trip to the Educause/ELI meetings in Washington D.C. or from people passing things along to me. Likely of interest to students in my Media Management Praxis course, but maybe not.  No annotations, just links:

A DIY Data Manifesto here

Flaming Lips cellphone symphony here

Great PBS series on “Digital Media: New Learners in the 21st Century” here

Visualizing tweets here

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@ ELI conference in Washington D.C.

So I’m at the annual national meeting for the EDUCAUSE Learning Initiative (ELI) meeting with Doug Blandy this week. You can follow the meetings via Twitter with the hashtag: #eli2011. Here is a Twitter search widget running a loop of current tweets:

Another Kickstarter project…media/art/music summit in Austin!

Ran across this via the Twitter feed of Chris Schlarb, a composer/musician based in Long Beach, CA. The New Media Art & Sound Summit looks to be quite fascinating, and is, as noted on the Kickstarter project page, a new kind of festival. It also represents—and here I’m predicting—a new way to think about programming in the arts and culture sectors. I’m still reading up on the organization behind the NMASS and am trying to figure out if I can make it to Austin…

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Helen De Michiel's Kickstarter project

Helen De Michiel is a filmmaker and independent media advocate who co-directs the National Alliance for Media Art + Culture (NAMAC), the Lunch Love Community project is her latest undertaking. When she visited the UO Arts & Administration Program during winter term, she spoke a bit about this project and its relationship to ongoing conversations about models for sustainability in funding public arts and culture projects. Kickstarter is one of the emergent entities focused on generating project-level funding through a participatory model—sure, you give money, but you also become part of the process leading up to the completion of the project. Often the ‘ownership’ of individual donors manifests in a reward of some sort—a DVD, a poster, or, in the case of the LLC project, a package of seeds for sowing in your own garden.

Internship opportunity in North Carolina

This internship with Working Films was passed to me by Helen DeMichiel, co-director of NAMAC. Applications are due by April 1, and the internship appears to be somewhat flexible with regards to the specific project an intern would work on. An excerpt from the full post:

The exact fit of each Fellow to our ongoing work will be determined at the outset of the “Stoneyship.” We regard the Fellow as a staff person during the time spent with Working Films which means s/he will participate in the full activities of the staff of Working Films during the course of the summer. Regular responsibilities include sitting in as colleagues in development meetings between filmmakers, activists and other Working Films staff; participating in audience and community engagement efforts; and contributing to our blog and social networks. Poke around our website to learn more about the work we do.

They offer an hourly pay as stipend, and it looks like a great opportunity for someone wanting to be involved in many aspects of realizing a film project.

Another facet of media management

A post on Henry Jenkins’ blog this morning pushed me toward thinking about media management in yet one more way (find the full post here). I’ve been concentrating on the relationship between two aspects of “management” as I move forward with establishing the media management area of concentration in the AAD program. On the one hand there is the technical and practical sense of the term, by which I refer to the administrative wrangling of media—the tech know-how, use skills, or savvy that we have about various media with which we are quite familiar. On the other hand, I’ve thought about “management” in relation to meaning and interpretation. That is, I’ve tried to focus on the ways in which people draw meaning from and invest identity in various mediated forms of culture. Running through both of these conceptualizations of “management,” I’ve emphasized a pluralistic sense of “media”: the term refers to technology as much as commuicative strategies, old or legacy forms as much as new and emergent forms.

The post on Jenkins’ blog—introduced by Jenkins himself, but largely penned by Anna Van Someren as an initial report on a new research project—focuses on what I’m thinking of as another facet of media management: the ways in which participation in media intersects with civic engagement. Van Someren briefly outlines two unrelated “flashmob” efforts: one ‘rewards’ business owners who attempt to incorporate ecologically-sound practices into their buisnesses (Carrotmob), the other sought to save the television show Chuck by having people buy Subway sandwiches (for more details on either of these, read the full post on Jenkins’ blog…). Van Someren says this about the two efforts:

These two projects have entirely different goals, and some might say Save Chuck is a far cry from civic engagement, but it’s interesting to note that the skills and strategies being used are so similar. We began to wonder if participants in campaigns like Save Chuck might stand to gain some of the skills and knowledge needed to become active citizens. With so many young people so engaged with popular culture, this potential is critical to understand. In Convergence Culture, Henry describes how popular culture can function as a civic playground, where lower stakes allow for a greater diversity of opinions than tolerated in political arenas. “One way that popular culture can enable a more engaged citizenry is by allowing people to play with power on a microlevel …popular culture may be preparing the way for a more meaningful public culture.”

As I read through the post a bit more, the idea crystallized that the socially-concerned components of media participation culminating in what Jenkins, Van Someran, and others look at as forms of civic engagement or citizenry might constitute another facet of media management. I’ll certainly be thinking more about this (especially as course prep kicks into high gear…) and am looking forward to sorting through these ideas with students in the winter term. In the meantime, I encourage everyone to read the post by Jenkins/Van Someran, take a look  at the examples they reference, and push ahead with thinking about the multiple roles media have in our lives.

Media Management Praxis course blog

I’ve started setting up the course blog through which I’ll run the Media Management Praxis course this winter term (2010). The blog can be found here. Please feel free to poke around in the blog, but I’ll warn you now that it is not fully populated. I’ll get more up as we move toward the beginning of the term, especially with regards to content related to the first few weeks of the class. For those of you enrolled in the course, be aware that there are some readings to do for the first meeting connected to our guest for that day, Richard Herskowitz. As of right now, I’ve set up a password-protected page for all readings (to maintain ‘fair use’ on copyrighted materials), but I’ll get a post up with links to the readings Richard has recommeded since they are all online articles anyway.

Art & Culture iPhone apps

I know not everyone is an iPhone nut, but this post from Technology In the Arts caters to those of us who are and also happen to move around in the arts/culture sectors. Even if you do not have an iPhone, I think the subtext of the post is relevant: people with mobile devices are wanting to engage programming with/through/on/via those devices. Here is the video embedded in the post, in case you are not interested in reading…
[youtube]http://www.youtube.com/watch?v=Yjs5QopL0Pc[/youtube]