Art, Games, and Technology Research

Primary thesis of the article “Computer Graphics: Effects of Origins” is well presented in Jone’s quote in the article, “new forms of art and technology are frequently cast in the mode of old forms, just as other aspects of material and symbolic culture have been…” (p21,1990). Simply put, the past influences the present. The past continues to have influence on the modern technological advances and contemporary art by intertwining, and they influence  the cultural aspect of change in computer graphics.

Jones used a historical example to illustrate her thesis. In early years, the primary form of imagery was two dimensional graphic. Romans artists had problems with illustrating three dimensions with two dimensions perspectives. Today, “with the development of ray-tracing techniques, particle systems, and other techniques depicting three dimensional world and dynamic systems within it,” we can simulate and illustrate three dimensions on two dimension surface (p24, 1990). It was possible because of the team work between physicist and artists, using physicists’ ability of using optical effects and transparency techniques which developed in recent years and artists’ ability of presenting it visually. According to Jones, computer scientists and technicians worked on technical limits of computer graphics, while artists worked on characteristics of computer-graphic imagery.

Donna J.Cox wrote an article in 2008, which was about artists’ contributions to scientific high dimensional visualization by using the supercomputer. The article explained how the collaborations between specialists in science and art could work towards “visualization of the invisible”. Donna stated, “such interaction serves as a prototype of the renaissance team where specialists provide a broad spectrum of skills in the quest for discovery” (Cox). It discusses the importance of artists’ ability and help to complete scientists’ researches (or artists’) such as visualization of the high dimensions on digital graphics. It ties back to how Jones explained, “.. old culture patterns do not die” (p21, 1990). This cultural change is crucial for artists and scientists, and they must collaborate to express in mathematically and to present it visually.

Jones’s primary thesis was that the past  affects today’s art and computer graphics. And it affects changes in cultural aspect of computer graphics by combining and showing a team work of both art and computer graphics. An article by Donna Cox supported Jones’ thesis that a collaboration of artists and physicists resulted in digital graphics that shaped a new art form and computer graphics with newly discovered mathematical theorems.

Cox, D. (2008). Using the Supercomputer to Visualize Higher Dimensions: An Artist’s Contribution to Scientific Visualization. Volume 41, Number 4, August 2008, 391-400.

Jones, B. J. (1990). Computer Graphics: Effects of Origins. LEONARDO: Digital Image – Digital Cinema Supplemental Issue, pp. 21-30.

 

 

One thought on “Art, Games, and Technology Research

  1. I think you did a good job finding the thesis in the article “Computer Graphics: Effects of Origins”. I thought that Jones did a good job explaining throughout the article her opinion on how far technology has come with computer graphics. I think you did a good job as finding good quotes throughout the article to backup your statements. I think that now in the society we live in technology is such a big part of our lives that you could consider graphic designers to be artist. What they are doing with computers and programming is along the same lines as what an artist is doing with a paint brush and canvas. I think you did a good job understanding and completing this assignment

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