Course Objectives:
- Learn about the history of computer graphics
- Examine the role of technology as force for cultural maintanence and change
- Discuss the validity of art created with the aid of machines
Artifact:
Unit 08 Art, Games, and Technology Research
In the article ““Computer Graphics: Effects of Origins”, the primary thesis is the relationship between the art and the development of technology. As Beverly Jones stated, “new forms of art and technology are frequently cast in the mode of old forms, just as other aspects of material and symbolic culture have been” (Jones, 21). So she “hope to establish the relation of specific image, object event, or environment to conceptual frames. These frames exist within art and technology and are present in other forms of symbolic and material culture” (Jones, 21).
Jones introduced three historical example of the development of computer graphics and I want to identify ‘the early years and beyond’. She mentioned the example of Romans. At that time, Romans tried to present three-dimensional image on the two-dimensional objects. They had figured out how to make the art work on the walls to show a 3-D effect. They tried to apply computer technology on this issue. This example provides an illustration to prove that technology is really closely link to art and they cannot be divided. Therefore, Jones emphasis the excellent artists should understand some basic physical principles which can help to support the realistic art works.
I think the best example of application of computer graphics in art is movie. Nowadays, many movies rely on strong computer graphics have made a great success, like Avatar, Transformers, and the Avengers. People go to watch a movie not only for its story and stars, they also want to watch a visual feast. This kind of visual feast cannot be shown without computer graphics. As Slick stated in his article ’10 Films that Revolutionized Computer Graphics’, “spectacular computer generated effects sequences are commonplace in everything from big-budget films, to television, games, and even commercial advertising…Blockbusters look better than ever thanks to a talented army of 3D modelers, animators, render technicians, and warehouses full of the computers that do all the math” (Slick).
Reflection:
In this unit, we discussed the relationship between art and technology. Through this artifact, I learned about the history of computer graphics, and I have a understanding about the role of technology as force for cultural maintenance and change. The technology can show art better. The above picture is a scene of the movie Transformer 4 which is a great example to show the computer graphics really make the movies art show better.
The article “Computer Graphics: Effects of Origins” explore the history of computer graphics and how it influence art. As the author Jones said, “new forms of art and technology are frequently cast in the mode of old forms, just as other aspects of material and symbolic culture have been” (Jones, 21). I found a online article that introduced the connection between computer graphics and movies. As Slick stated in his article, “spectacular computer generated effects sequences are commonplace in everything from big-budget films, to television, games, and even commercial advertising…Blockbusters look better than ever thanks to a talented army of 3D modelers, animators, render technicians, and warehouses full of the computers that do all the math” (Slick).
Future Intentions:
In the future, I want to learn more knowledge of computer or other technology and use them to create my art works.
References:
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