Art, Games, and Technology Research

The primary thesis described in the article Computer Graphics: Effects of Origins is that technology has been constant changing over history. It is becoming more and more advance each year. People are constantly creating new technology ideas and they are entering the market every year. The article shows the “origins and practices of computer graphics from 1945 to the present are examined to reveal cultural patterns embedded in their material and symbolic form”(B.J. Jones pg 23). This means that different cultures have had different ways of using technology in their daily life. Though with all these technologies there has start to become growing tensions between people. A historical statement that Jones uses to illustrate her thesis was the example with the early years of computer graphics. In the 1940’s was the first introduction of computer graphics. The first introduction was presented and displayed on an oscilloscope. The introducers of this computer graphic display were by Ben F. Lapofsky and Herbert W. Franke. He was able to create this kind of imagery by producing drawings by pen movements and table movements. After this point the computer imagery industry has sky rocketed up. It is now extremely advance compared to what it uses to be. An alternate source that as describes the advancements in computer graphics in the current century. Ever since the 1990’s there has been an introduction of 3D graphics. The 3D computer graphics that “utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images”(ScienceDaily). This had a huge impact on the computer graphic world. There was a tone of movies during the 1990 that changed what people though of computer graphics. Movies like Toy Story was the first full length computer generated animated film. In todays society 3D graphics have be advanced beyond what anyone could have imagined. Anything can now be created through the use of computer graphics.

Jones, B. J. (1990). Computer Graphics: Effects of Origins. LEONARDO: Digital Image – Digital Cinema Supplemental Issue, pp. 21-30.

ScienceDaily (2014) by ScienceDaily, LLC or by third-party sources

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