The Little Things

Seeing I have continuously fell flat on my face in retrospect for this game, I wanted to focus more on what could help further my strategy was industrializing the land around my cities for better production. From playing the later ones I knew it was possible to do such, and from there re-define what the city is producing. Being able to figure out such, and what characters do this. In the new versions there is a worker unit one can create to help make these improvements. Though for the original version of the game there is no such worker unit (which took me a couple times of playing to realize) and it is your settler that does such. This changes the strategy to a degree because you can use a unit to better the surrounding areas, and when pleased one can then disband the unit to create a new city, which can then help better the civilization as a whole. Done wrongly and not enough resources are present the city will suffer and loose population.

Settlers in new cities too can be a burden to create, due to the amount of time it takes to create this unit. If one is being attacked, and the troops are depleted what should one do!? Should they forfeit the time that was spent to create this important unit for expansion, to help protect what has already been built. Or tough it out, and suffer the losses that could be presented by the aggressor.

Random thought: isn’t annoying when you fail to show to your civilization that you are capable enough to lead, through the IQ test, that you lose these units you spent many turns trying to build, and the resources you have invested to create such? And at times the picture didn’t ultimately reflect what it intended too.

1 Thought.

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