Random Casualties

I feel a need to rant more on randomly lost units. This continues from my last post, and when you lose a unit due to the inability to label a picture for what it really is. I can not even begin to describe the frustration when I see a graduation cap and tools, and I choose option A- “Education and Engineering”, but it’s really option F: “Education and Communism” (hypothetically speaking). Gone goes a soldier in a time of war, or gone goes a settler who is greatly contributing to the nations expansion. Or what about the times the game tells you your ship has been lost at sea, I mean really?! Come on game, do you think I can also afford you taking away a ship too, just after you took away half of my units I previously had? I come on this is like always dying of dysentery in the Orgeon Trail video game.

Another casualty the game loves to inflict is taking gold. It seems this happens when you already are in low standings to the other players, and you run across a new one, the game takes on a Hobbes like mentality. Instead of asking if you want to trade technologies, or simply offer you one, it instead demands gold. In relativity to how good the other player is doing at the time will reflect how much they demand. What I have experienced so far is a range from 50-100 pieces of gold, but never the less when ever it asks that I give gold to ensure peace with them it as a bad times when I am barely lasting. In multiple attempts to show I will not allow such behavior acted towards me, ends in initiation, because the enemy is next found knocking on my doorstep for the land that I have.

1 Thought.

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