More Crashes

Looking back, I should have screened shot the message that kept popping up when the emulator would crash but it happened twice in this more recent session of playing Civilizations. This though allowed me to experiment more with the presettings to the game. Still seeing what number of other Civilizations I like playing with I intertwined this with the level of difficulty seeing I felt more competent with the controls to the game, and understanding how to be “successful” in the game. This mainly came down to developing a strategy for each stage one can be in while developing their nation. Something I took away from the later versions of the game (and applied it to this one) is when to expand, build culture, or re-allocate resources to help speed up production, or assist to population demands in each city.

Varying the difficulty was one thing that did mess with this strategy. When doing so it changed the rate at which the game presented questions “that test your knowledge” as a leader, to ensure to your “people” that you (the player) are capable to create the worlds greatest civilization. As well, the rate barbarians appeared drastically changed what I chose to focus on as a player. With this too, how many civilizations I chose to play with heavily influenced what I ended up doing. With increasing the number of other “players”, it too increased the chance for having more hostile opponents, who rather instigate than coexist.

The hostility generally presented its’ self in the times I refused to give another nation what they wished, like some form of research. The fact one can reason with them too proves to be beneficial, but again if one is not pleased actions will be taken. I also observed when your standing compared to the other nations was poor more the computer controlled players demanded more, like gold.

1 Thought.

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