Artifact One: Values
Artifact Two: What is Art For?
Artifact Three: Food as Art
Artifact Five: Horror
McMahon, J. (2007). Aesthetics and material beauty: Aesthetics naturalized. New York: Routledge.
The Psychology of Scary Movies. (n.d.). Retrieved from http://filmmakeriq.com/lessons/the-psychology-of-scary-movies/
Artifact Six: Creative Spirituality
Grey, A. (2001). Art as Spiritual Practice. The Mission of Art (1st ed., pp. 205-233). Boston & London: Shambhala.
Artifact Seven: Technology
Candy, L., & Edmonds, E. A. (2002). Explorations in art and technology: Intersection and correspondence. New York: Springer.
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how. (Recorded at TED2010, February 2010 in Long Beach, CA. Duration: 20:04)
Artifact Eight: Remix
Dissanayake, E. (1991). What is art for? In K. C. Caroll (Ed.). Keynote adresses 1991 (NAEA Convention), (pp.15-26). Reston, VA: National Art Education Association.
Lessig, L. (2008). Comparing Cultures. Remix: Making Art and Commerce Thrive in the Hybrid Economy (pp. 84-116). New York: Penguin Press HC, The.