AAD 250: Art and Human Values, Spring 2015, Scott

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AAD 250: Art and Human Values, Spring 2015, Scott

Archives for Unit 8

Art, Games and Technology Research

In Beverly J. Jones’ paper Computer Graphics: Effects of Origins, she delves into the deep history of computer graphics and the way that their origins relate to many modern cultural phenomena. Her knowledge behind the history of computer graphics is quite extensive and impressive. Her thesis was clearly stated at the beginning, “By reviewing specific works and what appear to be underlying conditions and assumptions that shaped these works, I hope to establish the relation of specific image, object, event or environment to conceptual frames.” However, it took me finishing the paper to truly understand what she meant by this. Later in the paper Jones stresses the importance of interdisciplinary work and the effect that a person can have precisely because they lack an in-depth knowledge of typical practices in a particular field. This was expressed when she stated, “The potential for widespread and multiple uses of microcomputers by the general public was suggested as late as 1978 at the Second West Coast Computer Faire. Several engineers and programmers were amused because of the impossibility of there being ‘that many programmers.'” (p. 21). Then again when she wrote, “This view suffers from an optimism born of ignorance of the constraints of cultural maintenance and change, particularly the social and economic context of origins and practices.” (p.23).  One of the cultural historical examples she provides is, “Examples from other media illustrate cultural tendencies to cast developing forms of material and symbolic culture in previous modes. The stone columns of ancient Egyptian architecture were based on earlier bound papyrus columns.” (p. 21)

Though it is fiction, I view the base of the film Forest Gump to be analogous to the message Jones is trying to convey here. For those unfamiliar with the film, Forest Gump is a character who is so dimwitted he is frequently unable to understand when an impossible task is before him. Because of this, he tackles every problem wholeheartedly. This ties into the TED talk with Jane Mcdonigal, where she states that one of the amazing things about World of Warcraft is that players are presented with difficult tasks that are still achievable and, in fact, perfectly suited to their current level. If we believe that a positive outcome is possible, we are more likely to invest maximum effort. It appears that the slogan of innovators might as well be, “With enough ignorance, anything is possible!”

 

Bibliography

Forest Gump [Motion picture]. (1995). Paramount Pictures.

Jane McGonigal  (Recorded at TED2010, February 2010 in Long Beach, CA. Duration: 20:04)

JonJones, B. J. (1990). Computer Graphics: Effects of Origins. LEONARDO: Digital Image – Digital Cinema Supplemental Issue, pp. 21-30.es, B. J. (1990). Computer Graphics: Effects of Origins. LEONARDO: Digital Image – Digital Cinema Supplemental Issue, pp. 21-30.

Jane Mcgonigal Says Gamers Can Save the World

Mcgonigal presents a very interesting hypothesis. Many people have wondered how to harness the power and work that gamers put in to achieve more productive gains. Jane Mcgonigal is the first that I’ve heard of that that had a completely altruistic motivation for doing so. She presents an interesting, and possibly viable scenario that gamers might just be our saviors. My question is this; what social problem would you have her tackle next? She tackled issues such as oil consumption and human extinction, but are there more pressing issues that you’d prefer? What about race relations with police that are spiraling out if control? Would our world be a better place if we stopped the mass use of pesticides, eradicating bees and needlessly evolving bacteria? If this truly would be a global force for good, where would you focus their efforts?

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