3/7/17 Over the course of the day: 1-1 1/2 hours of game play on U of O campus, using my phone. So after being gone from Pokemon go for so long, I needed to rediscover how to play, but also what Pokemon I had. My main attraction to the game near the end of the “golden months” was dropping them in gyms and making poke-coins that way. So after taking stock and finding which Pokemon needed candy to evolve (mostly Eevees), I decided that I would grind out some levels and catch every Pokemon I came across. This unfortunately led me to discover a new piece of the game. Originally, the game would spit poke-balls at you like they were pennies, but now it seems that it is much harder to gain poke-balls, and all of the stops provide far fewer poke-balls. This was extremely frustrating for me, since I really am not good at throwing the poke-balls accurately, so I usually end up wasting lost of poke-balls on each Pokemon that i catch. Also I found that the distribution of Pokemon on the map had changed. originally, the Pokemon would simply spawn randomly, so random wandering was encouraged, since no matter where you went, you had an equal chance of finding the more rare Pokemon. Now, however, the Pokemon tend to spawn around the poke-stops and gyms, and less randomly across the map, encouraging players to move from stop to stop to catch Pokemon and constantly restock their low supply of poke-balls. This caused me to alter all of my routes around campus to hit as many poke-stops as possible in order to catch more Pokemon, but also gain more poke-balls. This is interesting to me because the game is actually altering my behavior, meaning that this gamification of my life is effective, especially because my location and routes (along with other information)is being constantly sent to Niantic. Playing this game has got me wanting to get back into taking gyms, so in a few days I plan to find other people from team Valor to help me take town some gyms.