2/2/17, short session of an hour, at home again. Reading the manual was really interesting. It was like reading a history textbook, but instead of real history, the history of a fantasy world that is whimsical and funny. It seems to detail a long lost empire (which explains the lack of any intelligent life during my last play through). It also mentioned that the majority of the lost empire is located underground, which is some information that could have helped me greatly last time. Also the manual told me that I am a treasure hunter so apparently the golden egg was my first find. Therefore, armed with this knowledge, I loaded in a new game and quickly found the egg then started searching for anything that would lead me underground, and again couldn’t find anything. I am growing fairly infuriated with this game. I hate to say it but i may have to look up a guide or walk through to get me to the next step. I wandered for the entirety of this hour and nothing seems to help me. All I am proving is how terrible of a treasure hunter I would be. This leads me again to the point that Jenkins made. If a game is spatially driven (narrative-wise) it MUST have cues and clues redundantly placed throughout the space, because one cannot assume that a player will see every or even ANY piece of information. As it is, I have no way forward other than cheating and looking up a walk through. I find this extremely frustrating as an avid gamer. My pride stings. But at least if I can get my first step into the adventure, then I should be able to handle the rest. The manual mentioned dungeons and through my gaming experience, I am well versed in the art of dungeoning.