Planning and Brainstorming:
A lot of the work on this game came from trial and error. I had planned the scene and thought designs but starting out I had no idea of the extent of what I would be able to do in the actual game engine. I used my sketchbook quite a bit when starting out just because I wasn’t sure exactly where the game would end up by the time it was finished.
In Game Engine:
Once I started working with the game engine, Adventure Maker, I started to see what I would and would not be able to do with my ideas. I realized the engine made it really easy to make bare bones and structures of games but all the planning, mapping and pop out I would have to create myself.
So I designed, drew and colored all the images, scenes and photos in the game using GIMP and then imported them into the game. This step took a lot of trial and error to find out what worked and what didn’t, what looked good and fit in frame and what did not.
There were also many times I had to make duplicate frames to make it seem like the player was really taking photos of the thoughts instead of just moving on. I then added “hit-boxes” (areas to click) to all the frames as well as sound and slight animation to make the movement of the player smoother. After a lot of tweaking and a few test players I finally had a game I was happy with and conveyed my message of connection.