Category: Art in Soctiety

Art in Society learning reflection

1. I have always been interested in the fluidity of art categorization (i.e. who/what counts as art/artist and why?). I know there are often no definitive answers, but I would like more tools to approach issues like this.

I think that this was one of the cornerstones of the class and I have discovered a lot of interesting examples that contribute to this conversation. I definitely have an expanded way to think about this, so I feel that this objective was definitely met.

2. I would like to gain a greater understanding of what counts as an art world and how they form/who decides if it is an art world.

This was something else that we talked about early on and explored more in depth individually in the field guides. The answer to the question of “what is an art world?” is just as expansive and fluid as the question “what is art?” That said, I feel that I have a lot more tools and understanding on how to better approach this question, so this objective is met. 

3. Another goal of mine is to get more context around how the current state of the arts in society formed and why.

Looking back, this might be more of a cultural policy question, though I feel like the combination of this class and Cultural Admin have helped to answer it in broad strokes. Also, it is a pretty broad question and I’m not totally sure what I was going for in asking it. I do feel like I have a lot more knowledge about the history of art and art management especially in the 20th century, so I’ll say that this objective was somewhat met (and somewhat inappropriate for this venue). 

4. Something else that I’m curious about after doing the readings thusfar is the idea of transmedia. Like many definitions in the art world, it is a fluid idea, but I still don’t feel like I totally grasp a deep understanding of it.

This class along with Marketing, Media, and Communication have really helped to define transmedia for me. Though the idea is still appropriately fluid, I have a much stronger understanding of transmedia; this objective was definitely met. 

5. I want to learn more about the broader ideas of aesthetics and art participation and what the interplay is between the two of them.

This is another strange question looking back knowing what I know now. I feel that I definitely know a lot more about aesthetics and art participation, and there is definitely an interplay, but I don’t think it is something as strong and concrete as I thought when coming up with this question. To be sure, the interplay is there, but I don’t think aesthetics and art participation are two ideas that people tend to think of as pairing together before, say, art participation and accessibility or aesthetics and value. 

Art World Field Guide Proposal

The trajectory of the “togetherness” of the gaming community has fluctuated in the years that video games and card games have become popular. In the beginning, people would come together to play simple arcade-style games like Pong. As the games became more mainstream and arcades began popping up in more and more places, the social aspect of gaming blew up. Even as consoles continued to update, physically being in the same place as other gamers was an important aspect of playing games together, whether in an arcade or at home. As video gaming companies began to push for online connectivity, the landscape of social gaming radically changed. Where you used to only be able to play a certain game with a friend in your living room or against someone at an arcade, you could now go online and play with people across the world, even if you were thousands of miles apart. The “place” of video games changed from being very geographically dependant to depending more on who had the same game and a connection to play with you. This is a good example of the “convergence of place” (p.473) that Dueze mentions in his article about media life. This digital, social landscape of gaming continued to expand to the point where some multiplayer games these days don’t even have the option to access the multiplayer function unless it’s online.

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In the digitalization of social gaming, I have begun to notice that the original, old-school style of getting together to play games is starting to make a resurgence in an interesting way. Because some of the modern consoles are starting to phase out social gaming where the players are physically in the same place, gamers are trying to reclaim that experience. Arcades and arcades combined with bars, barcades, have been becoming more and more popular in older generations trying to relive the social gaming experience.

What I propose to do my field guide on is the landscape of public social gaming in Eugene. To me, the environment seems to be rather diverse with a good distribution of arcades and barcades that are growing in attendance. For people my age, going to one of these places doesn’t even seem like something for a niche market; engaging in social gaming in public is becoming mainstream again like it once was. What I plan to discuss about the arcades and barcades is what kind of games and atmosphere they have. With these sorts of institutions they could focus on any number of things: classic games, a modern feel, pinball machines, racing games etc. The answers to these questions will also inform what kind of people go there – age, gender, in groups or alone, and other demographic concerns.

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Something else that I want to explore as part of this field guide is places where people get together to play other sorts of games, like card games or board games. Even as social video gaming has ebbed and fluctuated in popularity, there seems to have always been a strong, albeit small, population that has engaged in this form of gaming, which almost always requires the players to be in the same physical space. I want to document and analyze the spaces that this sort of gaming happens as well. I’m imagining that this is going to yield different results than the arcades because the video game institutions are stationary businesses, while these card and board game meetings are transient groups. The places that host these meetings have to subsist on other businesses as well.

Finally, the last aspect of this ecology that I am going to investigate is going to be used game stores and game exchanges in town. Although gaming doesn’t necessarily happen at these businesses, I think it is an important aspect of the overall social gaming environment. An open exchange of games between players is the part of this environment that helps to replicate and keep up an essential part of the socializing – not only do people exchange their playing skills, but they also can exchange their actual games. In so doing they enter into a sort of system somewhat removed from time where players can collaborate even if they’ve never met or will never meet. These game exchanges really exemplify the idea of a live cycle of participation in this art world. Some people don’t want to play games anymore and they give theirs away here for new or continual gamers to take them and make them their own. It also gives gamers access to older games and systems that they could not get at a modern game store.

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 I have not totally figured out how this project will manifest in a transmedia context, but I do want to make a map of Eugene that highlights these places. Photos will be very important to document the differences in atmosphere and participants in these social gaming places. There might even be some way to incorporate actual gaming into this; we will have to see what develops.

 

Level Up Arcade: http://www.leveluparcade.com/

Blairally Vintage Arcade: http://www.yelp.com/biz/blairally-vintage-arcade-eugene-2

Shoryuken League: https://www.facebook.com/pages/Shoryuken-League/112145452263105

Parker Galactic LLC: https://www.facebook.com/parkergalactic

Putters: http://eugenesgamecentral.com/?page_id=6510

Addictive behaviors: http://www.yelp.com/biz/addictive-behaviors-eugene-2

CD and game exchange: http://cdgmexeug.com/

http://www.theverge.com/2013/1/16/3740422/the-life-and-death-of-the-american-arcade-for-amusement-only

Art in Society Learning Objectives

1. I have always been interested in the fluidity of art categorization (i.e. who/what counts as art/artist and why?). I know there are often no definitive answers, but I would like more tools to approach issues like this.

2. I would like to gain a greater understanding of what counts as an art world and how they form/who decides if it is an art world.

3. Another goal of mine is to get more context around how the current state of the arts in society formed and why.

4. Something else that I’m curious about after doing the readings thusfar is the idea of transmedia. Like many definitions in the art world, it is a fluid idea, but I still don’t feel like I totally grasp a deep understanding of it.

5. I want to learn more about the broader ideas of aesthetics and art participation and what the interplay is between the two of them.