Create Original Project (6)

In this lesson, each teacher created individual artifacts

Teacher(s):

Bailey Hucke, Olivia Sparks, Brandi Paquette, Shania Vetter, and Hannah Moyer  

  Lesson Duration: 1 Hour

 Grade: 3rd

 Subject(s): Computer Science & Art                                            

 

Learning Goal:

  • Students will incorporate art concepts from De Stijl movement with computer science concepts/skills learned.

 

Learning Objective(s):

  • Students will use variable, sequencing, parallelism, algorithms, loops, events, and conditionals in their final Scratch.
  • By the end of this lesson, students 1 Scratch project.

 

Prior Knowledge Resources:

  • Students can navigate basic functions on a computer.
  • Students will have had some art instruction before.
  • Students will be familiar with “Scratch” in an introductory/beginner manner.
  • VTS (Visual Thinking Skills) will be already scaffolded and practiced.

 

Materials:

  • Computer
  • Internet
  • Projector
  • Scratch Account (already created from past experience)
  • Scratch Project Teacher Notes (included at bottom of lesson plan)

 

Lesson Progression: Describing in detail what will happen during the lesson. Specifying what the teacher will actually do/say and what the students are expected to do/say.

Duration: The Teacher will… The students will…
0:00-5:00 Review the powerpoint containing pictures and information on each of the De Stijl artists. Listen and observe the powerpoint.
5:00- 7:00 Transition into students getting their computers and logging into scratch.  Walk around class to help with computer/logging in issues. Have them create a new project that can be publicly viewed. When students get logged into scratch, have them open a new tab and show them your Scratch project. Students will got out their computers and follow the directions logging in and setting up a new project.
7:00 – 12:00 Review previous concepts from the lessons (sequencing, events, loops, conditionals, parallelism, and variables). Answer any questions students may have about these concepts and how to use them in scratch. Students will recall the past scratch instructions and concepts learned. They will ask questions about any concepts they are confused about.
12:00 – 55:00 Instruct students to create their own scratch incorporating sequencing, events, loops, conditionals, parallelism, and variables. Students can create a new project, or continue building off of a previously taught one. Students will create or enhance their own original scratch project incorporating sequencing, events, loops, conditionals, parallelism, and variables. This project will be inspired by the De Stijl movement and artists previously learned about.  
55:00-60:00 Instruct students to share out their scratch projects and ideas with peers. Walk through the room and observe and comment on students projects. Students will observe each other’s projects and share their own with peers.

 

Standards Addressed:

  • Computer Science: 1B-A-5-5 “Construct programs, in order to solve a problem or for creative expression, that include sequencing, events, loops, conditionals, parallelism, and variables, using a block-based visual programming language or text-based language, both independently and collaboratively (e.g., pair programming).”
  • Art Education: MA.5.PR2.3 “Exhibit standard use of tools and techniques while constructing media artworks.”

Bart van der Leck Lesson Plan (1)

Bart van der Leck and Computer Science

 

Teacher: Miss Hannah                                                                                    Lesson Date: N/A

                                                                                                                        Lesson Duration: 1 hr

Grade: 3rd                                          

Subject(s): Computer Science (focus on coding), Visual Arts

Featured Artist: Bart van der Leck

Featured Artworks: Composition no. 3 (1917), Composition no. 4 (1917), Composition no. 4 (1918)

 

Learning Goal:

-Students will demonstrate the use of basic coding functions, including variables, data, and operations, by creating an original project in “Scratch” a visual programming site, with the influence of Bart van der Leck’s artwork.

 

Learning Objectives:

Students will analyze the works of van der Leck using Visual Thinking Strategies methods

-Students will apply their analysis of van der Leck’s works to their project on the “Scratch” site

-Students will demonstrate use of the coding function of variables on the “Scratch” site

-Students will demonstrate use of the coding function of data and operators on the “Scratch” site

 

 

Prior Knowledge Resources:

-Students are comfortable navigating the basic functions of a computer (clicking, scrolling, finding webpages, running applications, etc.)

-Students will have basic definitions of computer science/coding terms and language used in “Scratch” (coding, variables, data, operators, scripts, sprites, backgrounds, etc.)

-Students will have preexisting “Scratch” accounts and know how to log in

-Students will be familiar with “Scratch” and have a basic understanding of the site and its’ functions

-Students will have experienced art instruction

-Students will be well versed in VTS (Visual Thinking Strategies) as they have received scaffolding and have practiced it

-Students will have basic definitions of visual arts terms and language used in VTS discussions (line, color, shape, balance, etc.)

*Some students may forget passwords and log in info

*Some students may have trouble navigating “Scratch” site

 

Materials:

For Students:

-Computers

-Images of Bart van der Leck’s artworks

-Bart van der Leck artist bio/info sheet

-“Scratch” account

-“Scratch” variables and operators instructional project

For Teacher:

-Computer

-Projector

-Images of Bart van der Leck’s artworks

-Artist bio power point presentation

-“Scratch” account

-“Scratch” variables and operators tutorial

 

Lesson Progression: Describing in detail what will happen during the lesson. Specifying what the teacher will actually do/say and what the students are expected to do/say.

 

Duration: Teacher will… Students will…
Minutes 0:00-8:00 -Pass out materials (artist bio sheet, print outs of artworks)

-Introduce the artist Bart van der Leck, reading the artist bio aloud and showing images of his artworks on the screen

-Bring computer to their desk

-Gather materials given by the teacher

-Listen to the artist bio, following along and looking at provided images

Minutes 8:00-15:00 -Ask students guiding questions about the works of art, using VTS methods (focusing on color, shape, balance) -Respond to and analyze the works of art, engaging in discussion with teacher and peers using VTS methods
Minutes 15:00-25:00 -Explain to students that they will be using “Scratch” to create a computer program that mimics the works of van der Leck

-Instruct students to open computers, navigate to the “Scratch” site, and log in

-Show students my sample instructional program on the projector, walking them through the definitions and functions of variables, data, and operators, and asking them to follow along on their own screens

-Engage in active listening

-Open computers, navigate to the “Scratch” site, and log in

-Follow along with the sample instructional program on their computers

Minutes 25:00-50:00 -Instruct students to create a new project in their “Scratch” account, beginning by giving it a name (anything they want as long as “van der Leck” is in the title), typing 3 facts about van der Leck in the “instructions” text box, and proceeding to work towards completing an original project

-Floating around the room, providing assistance, trouble shooting, answering questions as needed, encouraging collaboration between students

-Create a new project in their “Scratch” accounts, beginning by giving it a name

-Type 3 facts about van der Leck in the “instructions” text box

-Work collaboratively or individually toward completing an original project inspired by van der Leck

 

Minutes 50:00-60:00 -Ask students to make their projects public on “Scratch” (finished or not) to allow for peers and myself to view them and provide feedback via the comment section of the published project

-Instruct students to log off of the “Scratch” site and put away their computers

 

-Make their “Scratch” projects public

-Browse the works of their peers and write feedback in the comments section

-Log off of “Scratch” and put away their computers

 

Standards Addressed:

-Computer Science: 1B-A-5-5 “Construct programs, in order to solve a problem or for creative expression, that include sequencing, events, loops, conditionals, parallelism, and variables, using a block-based visual programming language or text-based language, both independently and collaboratively (e.g., pair programming).”

-Art Education: MA.5.PR2.3 “Exhibit standard use of tools and techniques while constructing media artworks.”

 

Explanation of Rationale:

– The students will be “learning, performing, and expressing themselves in other subjects” (art). The execution of the art will be achieved by using a control structure, variables. This lesson will help students practice using coding techniques as well as create original art.

Scratch Tutorial:

https://scratch.mit.edu/projects/227097819/

Individual Artifact:

https://scratch.mit.edu/projects/224631452/

Theo Van Doesburg Lesson Plan (2)

Teacher: Ms. Brandi
Grade: ​3rd
Subject(s): ​Computer Science & Art
Featured Artworks: “​Rhythm of a Russian Dance” (1918)
“​Stained Glass Composition IV” (1918)
​Date of Lesson: ​N/A Lesson Duration:​ 1 Hour

Image result for rhythm of a russian dance van doesburg      Image result for stained glass composition IV van doesburg

Learning Goal:

  •  Students will know how to use/apply basic functions of “Scratch” a visual programming site, with the influence of Doesburg’s work.

Learning Objective(s):

  • Students will create loops using “Scratch
  • Students will create an original work of art using “Scratch”.

Prior Knowledge Resources:

  • Students can navigate basic functions on a computer.
  • Students will have had some art instruction before.
  • Students will be familiar with “Scratch” in an introductory/beginnermanner.
  •  VTS (Visual Thinking Skills) will be already scaffolded and practiced.

Materials:

  • Computer
  • Internet
  • Projector
  • Scratch Account (already created from past experience)
  • Theo van Doesburg’s (TVD’s) Biography
  • Images of Theo van Doesburg’s Art
  • Short De Stijl Video (​https://youtu.be/rlESh3dJGBg​)
  • Scratch Project -Teacher Notes (included at bottom of lesson plan)

Lesson Progression​:

Duration:

The Teacher will…

The students will…

0:00-15:00

Show the class as a whole the short video of the De Stijl Era. Then discuss Theo van Doesburg himself with information from the bio. Then will have the students discuss the two works of art by him on the projector.

Engage in watching the short video. Listen and ask questions about Theo van Doesburg. Apply the techniques of VTS to discuss the works of art.

16:00-24:00

Instruct the students to pull out there computers, log into scratch, and create a new project. Then explain to the students that they will be programming in Scratch using certain techniques (looping & control features) to create a work of art, similar to TVD’s work. Lastly, set up own computer on projector with new scratch displayed.

Get computers and log on. Then create a new project and wait. Then listen to the goal of the assignment and ask any questions. Lastly, follow along with the teacher in her step-by-step instructions.

25:00-55:00

Work step-by-step following the Scratch project notes, pausing multiple times to allow the students to follow easily.

Complete each step at a time watching what the teacher does on the projector. Ask questions by raising hands as needed.

56:00-60:00

Praise all the hard work the students have done. Then show the students what they have created by running the final Scratch on the projector. Lastly, instruct the students to log off of Scratch and put away computers.

Relax and listen to the teacher after completing the challenging task. View what has been created on the projector. Lastly, log off of Scratch and put computers away.

Grading Criteria:

  • Demonstrates effective use of “control” features, “If___,Then___” blocks, to create a loop.
  • Demonstrates an effort to create something original, but similar to Doesburg’s work (uses colored lines).

Adaptions

  • If a student with Autism is present in the classroom, alter lesson if needed. Art can be created with colored pencil and paper, to reduce sight sensitivity. 

Standards Addressed

  • Computer Science: 1B-A-5-5 ​“Construct programs, in order to solve a problem or for creative expression, that include sequencing, events, loops, conditionals, parallelism, and variables, using a block-based visual programming language or text-based language, both independently and collaboratively (e.g., pair programming).”
  • Art Education: MA.5.PR2.3 “​Exhibit standard use of tools and techniques while constructing media artworks.

Explanation of Rationale

  • The students will be “learning, performing, and expressing themselves in other subjects” (art). The execution of the art will be achieved by using a control structure, loops. This lesson will help students practice using coding techniques as well as create original.

Cornelis Van Eesteren Lesson Plan (4)

Teacher: Ms. Sparks

Date of Lesson: N/A

Duration of Lesson: 1 Hour

Grade: 3rd

Subject: Computer Science & Art (Architecture)

Featured Artwork: “Amsterdam General Extension Plan” (1934)

Learning Goal:

Students will know how to use/apply basic functions of “Scratch” a visual programming site, with the same architectural influence of Doesburg’s work.

Learning Objective(s):

  • Students will create a Scratch project of an example of the Amsterdam General Extension plan using simple algorithms.
  • Students will understand what algorithms are and their importance within architecture

Prior Knowledge Resources:

  • Students can navigate basic functions on a computer
  • Students will have had art instruction before.
  • Students will have previous knowledge about De Stijl.
  • Student will be familiar with “Scratch” in an introductory/beginner manner.
  • VTS (Visual Thinking Strategies) will be already scaffold and practiced.

Materials:

  • Laptop
  • Internet
  • Projector
  • Scratch Account
  • History lesson of Cornelius van Eesteren
  • Images of Amsterdam General Extension Plan & himself.
  • Short Video about Amsterdam’s architecture.

Scratch Project Teacher Notes (see below)

Lesson Progression


Duration: The Teacher Will… The Students Will…
    0:00-15:00 Show the whole class a short video about Netherlandish architecture and a small biography of van Eesteren. Engage with the materials and attempt to ask any clarifying questions. Use VTS to interpret his planning.
16:00- 24:00 Instruct the students to pull up the Scratch website, and since they have previous created accounts with Scrtach before, the process will be quick. Have them create a new project and then place their hands off the keyboard and listen to my next set of directions. Explain to the students that they will make a city planning with the elements of De Stijl, using van Eesteren as a model. Explain that using Scratch requires understanding algorithms, or, “a process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer.” The set up own computer on project with the Scratch will be displayed for all students to see.

 

Have an understanding of the expectations of this project about urban planning/architecture and the influences De Stijl and architect van Eesteren had on the Netherlands. They will have a clear understanding of what algorithms are and the importance of algorithms in computer science.
25:00-55:00 Work step-by-step following the Scratch project notes, pausing multiple times to allow students to follow easily. Students will have silent, individual working time as well as group time to talk to their partners/neighbor to share ideas. Students will complete the project by watching whats happening on the projector, raising hands, and working in individual/group allotted times

 

56:00-60:00 Students will have time to show their peers the work they had done via projector. Lastly, I will instruct the students to log off Scratch and put laptops away. Students will respectfully admire their peers work and take a step back and relax after working their minds. They will listen to directions of what to do with the laptops after logging out.
Grading Criteria:

–       Demonstrates effective use of “algorithms” features, step by step blocks in a sequential order that is logical.

–       Demonstrate original city planning with the van Eeestern model and color blocking (red, yellow, blue).

Adaptions:

Adaptions will be given to children on the basis of their needs and restrictions. These will be addressed prior to lesson.

Standards Addressed:

  • Computer Science: (3-5) 1B-A-3-7 “Construct and execute an algorithm (set of step-by-step instructions) that includes sequencing, loops, and conditionals to accomplish a task, both independently and collaboratively, with or without a computing device.”
  • Art: (MA: Cn10.1.3)
    A) Use personal and external resources, such as interests,information, and models, to create media artworks.
    B) Identify and show how media artworks form meanings, situations, and/or culture, such as popular media.

Explanation of Rationale:

  • The students will be “learning, performing, and expressing themselves in other subjects” (art). Art will be executed through on Scratch in a logical, structured steps of how an architect would plan their city.
  • This lesson practice scratch coding techniques if. . . then, when, if, wait until, show, hide, next costume, etc.
Scratch Project Teacher Notes:

1.     Title of Scratch:  City Planning

2.     Create different sized polygons of various rectangles and squares and have all the squares connected to each other. Each square has black outside line, make each polygon with the rectangle button.

3.     Duplicate each square in the costume column add one of three colors, red, blue, or yellow, to the square. Repeat for each square until completed

4.     Line up each polygon so that it creates “roads” and buildings. Use the model of Amsterdam Extension Plan.

5.     Use the if, then statements, when (@ some letter) clicked, pop sounds, and different costume variables in your statements.

6.     See above at photo for what the format should be for each rectangle.

Add in Student Variations

7.     Students can add in different types of sprites should as trees or buses! It can add a bit of creativity.

 

https://scratch.mit.edu/projects/226109847/ Van Eesteren Scratch Project Link

Gerrit Rietveld Lesson Plan (5)

Teacher: Bailey Hucke

 Lesson Duration: 1 Hour

 Grade: 3rd

 Subject(s): Computer Science & Art

  Featured Artworks:      

  • “Red and Blue”.
  • Schröder House

Learning Goal:

Students will know how to use/apply basic functions of “Scratch” a visual programming site, with the influence of Gerrit Rietveld and other work from the De Stijl art period.

Learning Objective(s):

  • Students will use conditionals when creating their “Scratch” assignment.
  • Students will create an original work of art using “Scratch”.

Prior Knowledge Resources:

  • Students can navigate basic functions on a computer.
  • Students will have had some art instruction before.
  • Students will be familiar with “Scratch” in an introductory/beginner manner.
  • VTS (Visual Thinking Skills) will be already scaffolded and practiced.

Materials:

Lesson Progression

Duration: The Teacher will… The students will…
0:00-5:00 Play youtube video on Gerrit Rietveld (https://www.youtube.com/watch?v=qLHCYeswxuI). Ask students to quietly watch the video and take notes on ay observations they have. Students will watch the video and jot down observations.
5:00-15:00 Ask the students to share out their observations on how this new artist relates to the others we have been talking about.

 

If students need help, quickly review the different artists we have talked about the previous lessons using the Powerpoint.

 

Ask students to describe the De Stijl movement and it’s components in their own words. (Primary colors, geometric shapes).

 

Relate this to the architecture and art shown in the video.

(Primary colors in house, square blocking of colors, geometric shape of house, “Red and Blue” chair within house).

 

Show the students slides 8-10 on the De Stijl PowerPoint. These slides can be left up as reference when students have their work period.

Recall previous lessons. Think about the components of the De Stijl movement and answer questions. Think about how these components play into this new artists work. Share out ideas.
15:00-18:00 Transition into students getting their computers and logging into scratch.  Walk around class to help with computer/logging in issues. Have them create a new project that can be publicly viewed. Students will got out their computers and follow the directions logging in and setting up a new project.
18:00 – 20:00 When students get logged into scratch, have them open a new tab and show them your Scratch project. Allow them to play with it for a minute.

 

https://scratch.mit.edu/projects/223852892/

Students will be using the teachers scratch project until the whole class is ready to begin the lesson.
20:00 – 35:00 Walk students through the process of creating this scratch program. Talk about the inspiration of making it. Explain conditional functions and how to use them (if.. then… else). Show how this scratch uses conditionals to randomly select shapes to place where the mouse is clicked. Students will be recreating the teachers scratch program on their own blank project.
35:00- 55:00 Instruct students to change the scripts within the scratch project. Tell them to continue practicing using conditional functions, but to make the scratch unique to themselves. Walk around and help students when needed. Encourage students to seek help from peers. Students will focus on changing and adding to the teachers scratch project to make it unique. They will use conditionals along with other functions previously learned. Students will ask for help when needed and can seek out help from peers.
55:00-58:00 Have students share what they made, and show some projects on the projector. Encourage students to talk about what changes they made and why. Listen and watch other students present their projects. Present project if wanted.
58:00-60:00 Have students log out of scratch and put away computers. Log out of scratch and put away computers.

 

Standards Addressed:

  • Computer Science: 1B-A-5-5 “Construct programs, in order to solve a problem or for creative expression, that include sequencing, events, loops, conditionals, parallelism, and variables, using a block-based visual programming language or text-based language, both independently and collaboratively (e.g., pair programming).”
  • Art Education: MA.5.PR2.3 “Exhibit standard use of tools and techniques while constructing media artworks.”

 

The Importance of Technology in Education

The new age is here: we have complete access to computers, smartphones, iPads, and other types of tablets available at the tips of our fingers, so why shouldn’t we be taking advantage? Some of the best, most well paying jobs in the US economy currently are technology based,  so shouldn’t we be preparing our kids for their futures at an earlier age? But theres a catch, and that catch is dividing up the US economy and educational statuses across the nation. Who can afford to have technology in their classrooms? Why does it matter who does and who doesn’t have technology in their schools?

This is otherwise known as the digital divide, and this divide will continue getting larger the less time we, as teachers, spend using technology in the classroom. It is especially important for students who do not have daily access to computers at home. To succeed in this job economy, children most develop computer skills and where is the best place to learn? In public education!

The need to have a computer as a staple in schools is tremendous. Computers also have a place in every single subject in school! Math, science, and yes, even art! Art can be digitalized, even older pieces of art such as Piet Mondrian’s Composition II in Red, Blue, and Yellow . Lessons can be taught with all the access to many different mediums of platforms as possible. Why don’t we try to do that exact thing?

With the help of our De Stijl lesson craft/idea/plan, we hope that teachers can use this resource to use computers in all subjects, even with teaching art and the artistic De Stijl movement.

De Stijl – A Short Overview

A Brief Overview of the Dutch Artistic Movement: De Stijl 

Years: 1917-1931

Location: The Netherlands

Based completely on aesthetics, the Netherlandish based artistic movement swept the country by storm as a response of their neutrality during WWI, thus causing their isolation from Europe’s art scene, De Stijl. The De Stijl art movement consisted of both artists and architects using elements of pure abstractionism and simple form. Visual components of De Stijl consist of vertical and horizontal lines, primary colors, as well as black and white. With such striking, unique design, the artists Theo van Doesburg,Piet Mondrian, Bart van der Leck, and architects Gerrit Rietveld and Cornelis van Eesteren swept The Netherlands by storm.
      
In this social studies unit, teachers Ms. Paquette, Ms. Hucke, Ms. Vetter, Ms. Moyer, and Ms. Sparks will integrate art while using computer science to teach the aesthetics, composure, and historical background of De Stijl  art movement to a group of 3rd grade students. This unit will take up 6 lessons that will consist of videos, Scratch, and Google Slides about individual artists/architects. Each lesson will be an hour long and each will incorporate Scratch for individual daily projects.

 

 

2nd Team Meeting – Feelin the Stress of Week 7

 

Its Thursday, Week 7 and I’m not in love.

 

Today in our meeting, we began serious discussions about logistics of due dates, videos, and lesson plans. Brandi was such a saint, she had her lesson plan and ideas done and shared her knowledge with us. Our knowledge about what to do is completely scattered, but this meeting has given us a new hope and idea of what to do. Brandi’s lesson plans are reflective of EDST 410, Art and Education, and EDST 333, Teaching, Learning, and Assessment’s plan templates combined. The rest of us will follow Brandi’s format for our lesson plans. THANK YOU BRANDI .

 

Here is a ~tentative~ schedule of whats happening with the lessons.

Our group lesson is about De Stijl and 5 prominent artists in the movement.

We will be using Scratch, UO Blogs, Teamwork.com, and videography to teach this lesson.

May 17th – Our biggest meeting yet, we are in the midst of finding resources for our lesson ideas.

The weekend of May 18th-20th – Work on the lesson plans individual so that…

May 22nd – From 12-2pm, the Dream Team will get together with our individual lesson plans completed. The rest of the meeting will be used to combine our knowledge for a 6th lesson plan.

May 24th – Any alterations of artifacts will be done during team meeting. Touch ups of 6th lesson plan will be done.

May 29th – Have our individual artifacts due during our meeting and prep completely for video from 12-2pm @ HEDCO. AT 6pm, the team will meet at Olivia’s house to film the video! It will be done Tuesday.

May 31th – 12-2pm @ HEDCO meeting, we will edit the video as much as possible.

Weekend of June 1st-3rd – Shania, Hannah, and Olivia will get together for any final touches of website and video ~ Brandi & Bailey will be out of town.

Week of June 4th – Present the video in gallery walk!

This will be a stretch, especially with the senioritis we all currently have. We are the dream team, we got this!!!

 

 

Meet the Teachers

 

Hey all! Meet the teachers of the best art enthusiasts/social studies geniuses/computer science superstars/the 5 best friends anyone could ever have! Our goal is to create unique lessons about artists and their work in the De Stijl movement, including the historical background of each artist, that are integrated with computer science concepts.

From center going clockwise pictured: Ms. Sparks, Ms. Hucke, Ms. Paquette, Ms. Vetter, & Ms. Moyer @ University of Oregon HEDCO Education Building in Eugene, Oregon.