Piet Mondrian Lesson Plan (3)

Teachers: Ms. Vetter                                                                                     Date of Lesson: N/A

Subject(s): Computer Science & Art                                                             Lesson duration: 1 Hour

Featured Artworks: 

 

                                                                                                           

Learning goals:

Students will be able to make two things do something at once on Scratch while creating some of Mondrian’s work. IM GOING FIRST

 

 

Learning Objective(s):

–      Students will create parallelism using Scratch.

–      Students will make a car horn go off when a block appears.

 

 

Prior Knowledge Resources:

–      Students can navigate basic functions on a computer.

–      Students will be familiar with Scratch.

–      Students will have already had some art instruction before.

–      Students will know how to apply VTS

 

 

Materials:

–      Computer

–      Projector

–      Internet

–      Scratch account (already created)

–      Piet Mondrian Biography

–      Images of Piet Mondrian’s Ohne Titel art

–      Teachers notes on the scratch project

 

 

 

 

 

 

 

 

Lesson Progression:

 

Duration: The Teacher will… The Students will…
0:00-15:00 Do a quick overview of scratch.

Then introduce the new artist (Piet Mondrian) and discuss the picture of his artwork.

 

Discuss about what they remember from scratch.

Listen and ask questions about Piet Mondrian and apply VTS when discussing his art work.

15:00-25:00 Have the students get their computers, log into scratch, and create a new project.

Then explain the goal for this assignment and what techniques they will be using on scratch to create their new art work.

Display her new scratch on the projector.

Get computers and log into scratch.

Then create a new project and wait for further directions.

Listen to what the goal of the assignment is, what techniques they are using and ask any questions they might have before starting.

25:00-55:00 Work step by step following the scratch notes. Pausing in between steps to allow students to catch up. Watch what the teacher does on the projector and completing each step along with her.

Raise their hand if they have questions

 

55:00-60:00 Instruct the students to log off of scratch,  shut down their computers and put them away. Then show students finished art work and giving praise for all their hard work.

 

Log off of scratch, shut down their computers and put them away.

View their classmate’s art work and be proud of what they have made.

 

 

 

Grading Criteria:

  • Demonstrates effective use of “sound” features and parallelism.
  • Demonstrates an effort to create similar to Mondrian’s work.

Create Original Project (6)

In this lesson, each teacher created individual artifacts

Teacher(s):

Bailey Hucke, Olivia Sparks, Brandi Paquette, Shania Vetter, and Hannah Moyer  

  Lesson Duration: 1 Hour

 Grade: 3rd

 Subject(s): Computer Science & Art                                            

 

Learning Goal:

  • Students will incorporate art concepts from De Stijl movement with computer science concepts/skills learned.

 

Learning Objective(s):

  • Students will use variable, sequencing, parallelism, algorithms, loops, events, and conditionals in their final Scratch.
  • By the end of this lesson, students 1 Scratch project.

 

Prior Knowledge Resources:

  • Students can navigate basic functions on a computer.
  • Students will have had some art instruction before.
  • Students will be familiar with “Scratch” in an introductory/beginner manner.
  • VTS (Visual Thinking Skills) will be already scaffolded and practiced.

 

Materials:

  • Computer
  • Internet
  • Projector
  • Scratch Account (already created from past experience)
  • Scratch Project Teacher Notes (included at bottom of lesson plan)

 

Lesson Progression: Describing in detail what will happen during the lesson. Specifying what the teacher will actually do/say and what the students are expected to do/say.

Duration: The Teacher will… The students will…
0:00-5:00 Review the powerpoint containing pictures and information on each of the De Stijl artists. Listen and observe the powerpoint.
5:00- 7:00 Transition into students getting their computers and logging into scratch.  Walk around class to help with computer/logging in issues. Have them create a new project that can be publicly viewed. When students get logged into scratch, have them open a new tab and show them your Scratch project. Students will got out their computers and follow the directions logging in and setting up a new project.
7:00 – 12:00 Review previous concepts from the lessons (sequencing, events, loops, conditionals, parallelism, and variables). Answer any questions students may have about these concepts and how to use them in scratch. Students will recall the past scratch instructions and concepts learned. They will ask questions about any concepts they are confused about.
12:00 – 55:00 Instruct students to create their own scratch incorporating sequencing, events, loops, conditionals, parallelism, and variables. Students can create a new project, or continue building off of a previously taught one. Students will create or enhance their own original scratch project incorporating sequencing, events, loops, conditionals, parallelism, and variables. This project will be inspired by the De Stijl movement and artists previously learned about.  
55:00-60:00 Instruct students to share out their scratch projects and ideas with peers. Walk through the room and observe and comment on students projects. Students will observe each other’s projects and share their own with peers.

 

Standards Addressed:

  • Computer Science: 1B-A-5-5 “Construct programs, in order to solve a problem or for creative expression, that include sequencing, events, loops, conditionals, parallelism, and variables, using a block-based visual programming language or text-based language, both independently and collaboratively (e.g., pair programming).”
  • Art Education: MA.5.PR2.3 “Exhibit standard use of tools and techniques while constructing media artworks.”

Olivia Sparks

About me:

Hello, my name is Olivia Sparks (but my students call me Miss Sparks) and I am currently a junior in the Educational Foundations program at the University of Oregon. When I am not taking classes, I am either working or going to Bend. While in bend I like to hike, kayak, and spend time with my family.

Thank you for taking a second to learn a little bit about me!

Bailey Hucke

About me:

Hi, my name is Bailey! I am currently an EDF Junior at the University of Oregon. My goal is to become a Special Education teacher in the Portland area. My favorite thing to do is walk my dog to the park on a sunny day! When I’m not in classes, I love to go kayaking, hiking, read, and bake.

Thank you for taking a second to learn a little bit about me!

Shania Vetter

About me:

Hello, my name is Shania Vetter (but my students call me Miss Shania) and I am currently a junior in the Educational Foundations program at the University of Oregon. I’m excited to graduate next year with my Bachelor’s degree and start Graduate school to get my Master’s degree. When I am not taking classes, I am either volunteering in an elementary classroom or I am hiking with my dog.

Thank you for taking a second to learn a little bit about me!

Brandi Paquette

About me:

Hello, I am Brandi Paquette or as students would say Miss Brandi. I am a current Junior in the Educational Foundations major at UO. I look forward to finishing my Bachelors and Masters degree so I can teach! I currently balance school and a part-time job, but in my free time I like to go on walks, watch movies, and travel.

Thank you for taking a minute to learn a little bit about me!

Hannah Moyer

About me:

Hello! My name is Hannah Moyer (but my students call me Miss Hannah) and I am a student in my junior year of the Education Foundations program at the University of Oregon. I have had the opportunity to meet and collaborate with so many incredible individuals within this program; professors, colleagues in my cohort, even teachers and students from the area. Each of these people has shaped my college experience and my developing teaching pedagogy, inspiring me as a future teacher.

When I’m not taking classes, or helping teach them, you can find me at one of my two jobs; one at a childcare center here on campus at the University of Oregon, and the other as a personal support worker for a child in my life with developmental disabilities. And when I have a rare moment of free time, I love to curl up with a book or to head outside and explore the beautiful Pacific Northwest with my friends and family. Two of my favorite places to visit are the Oregon coast and the mountains of central Oregon.

Thanks for taking a brief minute to learn a little about me!

 

Bart van der Leck Lesson Plan (1)

Bart van der Leck and Computer Science

 

Teacher: Miss Hannah                                                                                    Lesson Date: N/A

                                                                                                                        Lesson Duration: 1 hr

Grade: 3rd                                          

Subject(s): Computer Science (focus on coding), Visual Arts

Featured Artist: Bart van der Leck

Featured Artworks: Composition no. 3 (1917), Composition no. 4 (1917), Composition no. 4 (1918)

 

Learning Goal:

-Students will demonstrate the use of basic coding functions, including variables, data, and operations, by creating an original project in “Scratch” a visual programming site, with the influence of Bart van der Leck’s artwork.

 

Learning Objectives:

Students will analyze the works of van der Leck using Visual Thinking Strategies methods

-Students will apply their analysis of van der Leck’s works to their project on the “Scratch” site

-Students will demonstrate use of the coding function of variables on the “Scratch” site

-Students will demonstrate use of the coding function of data and operators on the “Scratch” site

 

 

Prior Knowledge Resources:

-Students are comfortable navigating the basic functions of a computer (clicking, scrolling, finding webpages, running applications, etc.)

-Students will have basic definitions of computer science/coding terms and language used in “Scratch” (coding, variables, data, operators, scripts, sprites, backgrounds, etc.)

-Students will have preexisting “Scratch” accounts and know how to log in

-Students will be familiar with “Scratch” and have a basic understanding of the site and its’ functions

-Students will have experienced art instruction

-Students will be well versed in VTS (Visual Thinking Strategies) as they have received scaffolding and have practiced it

-Students will have basic definitions of visual arts terms and language used in VTS discussions (line, color, shape, balance, etc.)

*Some students may forget passwords and log in info

*Some students may have trouble navigating “Scratch” site

 

Materials:

For Students:

-Computers

-Images of Bart van der Leck’s artworks

-Bart van der Leck artist bio/info sheet

-“Scratch” account

-“Scratch” variables and operators instructional project

For Teacher:

-Computer

-Projector

-Images of Bart van der Leck’s artworks

-Artist bio power point presentation

-“Scratch” account

-“Scratch” variables and operators tutorial

 

Lesson Progression: Describing in detail what will happen during the lesson. Specifying what the teacher will actually do/say and what the students are expected to do/say.

 

Duration: Teacher will… Students will…
Minutes 0:00-8:00 -Pass out materials (artist bio sheet, print outs of artworks)

-Introduce the artist Bart van der Leck, reading the artist bio aloud and showing images of his artworks on the screen

-Bring computer to their desk

-Gather materials given by the teacher

-Listen to the artist bio, following along and looking at provided images

Minutes 8:00-15:00 -Ask students guiding questions about the works of art, using VTS methods (focusing on color, shape, balance) -Respond to and analyze the works of art, engaging in discussion with teacher and peers using VTS methods
Minutes 15:00-25:00 -Explain to students that they will be using “Scratch” to create a computer program that mimics the works of van der Leck

-Instruct students to open computers, navigate to the “Scratch” site, and log in

-Show students my sample instructional program on the projector, walking them through the definitions and functions of variables, data, and operators, and asking them to follow along on their own screens

-Engage in active listening

-Open computers, navigate to the “Scratch” site, and log in

-Follow along with the sample instructional program on their computers

Minutes 25:00-50:00 -Instruct students to create a new project in their “Scratch” account, beginning by giving it a name (anything they want as long as “van der Leck” is in the title), typing 3 facts about van der Leck in the “instructions” text box, and proceeding to work towards completing an original project

-Floating around the room, providing assistance, trouble shooting, answering questions as needed, encouraging collaboration between students

-Create a new project in their “Scratch” accounts, beginning by giving it a name

-Type 3 facts about van der Leck in the “instructions” text box

-Work collaboratively or individually toward completing an original project inspired by van der Leck

 

Minutes 50:00-60:00 -Ask students to make their projects public on “Scratch” (finished or not) to allow for peers and myself to view them and provide feedback via the comment section of the published project

-Instruct students to log off of the “Scratch” site and put away their computers

 

-Make their “Scratch” projects public

-Browse the works of their peers and write feedback in the comments section

-Log off of “Scratch” and put away their computers

 

Standards Addressed:

-Computer Science: 1B-A-5-5 “Construct programs, in order to solve a problem or for creative expression, that include sequencing, events, loops, conditionals, parallelism, and variables, using a block-based visual programming language or text-based language, both independently and collaboratively (e.g., pair programming).”

-Art Education: MA.5.PR2.3 “Exhibit standard use of tools and techniques while constructing media artworks.”

 

Explanation of Rationale:

– The students will be “learning, performing, and expressing themselves in other subjects” (art). The execution of the art will be achieved by using a control structure, variables. This lesson will help students practice using coding techniques as well as create original art.

Scratch Tutorial:

https://scratch.mit.edu/projects/227097819/

Individual Artifact:

https://scratch.mit.edu/projects/224631452/