Publications

Articles and Chapters

Cote, A., Can, O., Foxman, M., Harris, B., Hansen, J., Rahman, M., and Fickle, T. (2022). The COVID Season: Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020-21 Pandemic. Games and Culture. https://doi.org/10.1177/15554120221088116

Harris, B., Hansen, J., Can, O., Rahman, M., Foxman, M., Cote, A., & Fickle, T. (2022). “Starting from scratch to looking really clean and professional”: How students’ productive labor legitimizes collegiate esports. Critical Studies in Media Communication, 39(2), 141-153. DOI: 10.1080/15295036.2022.2030484

Upcoming Presentations

Burrell, S., Cote, A., Rahman, M., and Foxman, M. (upcoming 2022). Identification, Spectatorship, and the Role of Virtual Reality in Collegiate Esports Fandom. Paper accepted to the 2022 National Communication Association Conference. New Orleans, LA.

Previous Presentations

Rahman, M., Wear, H., Foxman, M., Hansen, J., Harris, B., Can, O., and Cote, A. (2022, June 3). The virtual front porch: An analysis of the impact of collegiate esports on university identification. Paper presented at the 2022 North American Society for Sport Management Conference. Atlanta, GA.

Cote, A., Can, O., Harris, B., Hansen. J., Rahman, M., and Fickle, T. (2022, May 28). Quaranteenage Wasteland: Collegiate Esports Programs’ Challenges and Opportunities During the COVID-19 Pandemic. Paper presented at the 72nd Annual International Communication Association Conference. Paris, France. 

Rahman, M., Wear, H., Burrell, S., Hansen, J., Harris, B., Can, O., and Cote, A. (2022, May 28). Esports Fandom: Collegiate Program Influence on Perceptions of Host Institutions. Poster presented at the 72nd Annual International Communication Association Conference. Paris, France.  

Foxman, M., Cote, A., Can, O., Harris, B., Rahman, M., Hansen, J., and Fickle, T. (2021, October 13-16). Recasting Collegiate Esports: Independence and Interdependence of University Twitch Streamers. Paper presented at AoIR 2021: The 22nd Annual Conference of the Association of Internet Researchers. Philadelphia, PA, USA: AoIR. Retrieved from http://spir.aoir.org.

Can, O., Rahman, M., Hansen, J., Harris, B., Fickle, T., Cote A., & Foxman, M. (2021, May 27-31). Cognitive Capitalism in Collegiate Esports. Paper presented at the 71st Annual International Communication Association Conference, Virtual.

Cote, A., Hansen, J., Harris, B., Rahman, M., Can, O., Fickle, T., & Foxman, M. (2021, May 27-31). Taking Care of Toxicity: Challenges and Strategies for Inclusion in Collegiate Esports Programs. Paper presented at the 71st Annual International Communication Association Conference, Virtual.

Foxman, M., Fickle, T., Harris B., & Cote, A. (2021, May 27-31). Out of Bounds: Reconceiving the Institution of Esports. Paper presented at the 71st Annual International Communication Association Conference, Virtual.

Harris, B., Hansen, J., Can, O., Rahman, M., Fickle, T., Cote A., & Foxman, M. (2021, May 27-31). The legitimizing labor of collegiate esports students: Critical insights for continued institutionalization. Paper presented at the 71st Annual International Communication Association Conference, Virtual.

Harris, B., Hansen, J., Can, O., Rahman, M., Foxman, M., Cote, A., & Fickle, T. (2020, October 8-9). All play & all work: The entrepreneurial mindset of collegiate esports participants. Paper presented at the University of California: Irvine’s Esports Conference, Virtual.

Can, O., Harris, B., Rahman, M., Hansen, J., Foxman, M., Wear, H., Cote, A., & Fickle, T. (2020, September). A collegiate esports ecosystem: Exploring possibilities & challenges for universities and businesses. Paper presented at the Gaming & Esports Summit Economics & Business Conference, Virtual.

Foxman, M., Cote, A., Wear H., Harris, B., Can, O., Hansen, J., & Rahman, M. (2020, May 20-26). For the Win: Critical Concerns of Collegiate Esports Players. Paper presented at the International Communications Association 70th Annual Conference, Virtual.