Objectives:
• Learn about the history of computer graphics
• Examine the role of technology as a force for cultural maintenance and change
• Discuss the validity of art created with the aid of machines
Original Post:
The primary thesis of “Graphics: Effects of Origins” by Beverly Jones is, the “hope to establish the relation of specific image, object, event or environment to conceptual frames. These frames exist within art and technology and are present in other forms of symbolic and material culture.” (21 Jones) Also, her thesis is how past art patterns influence the evolution of the formation of computer graphics, and how computer graphics and current art combines to influence the history and cultural bases of computer graphics. In addition, the change of the modern art not only merge into our life quickly, but also become a factor to shape and re-construct our life pattern and cultural background. Just as Jones stated, “These changes contribute to maintenance and change of culturally conditioned conceptual patterns in the larger historical context” (Jones, 51).
One historical example of Jones provided about her thesis is that the common feature of new inventions always sticking with the previous principles. One of the examples about ancient Egyptian architecture shows how the old way/mode of art gives birth to the new ones. It is not accurate to say the newly crafted arts are derived from the old, but confined or instructed by the previous ones. As Jones (1990) states: these changes contribute to maintenance and change of culturally conditioned conceptual patterns in the larger historical context. (pp. 51) Also from this point of hers, Jones asserts that some old modes or understandings should be preserved because the law of physics and other principles are never changed.
I think the most compelling and accurate illustration of Jones’ thesis at work in current culture is from energy basis and use high-technology to present art in a diverse forms rather than using traditional art form. Previously, the art project can only be expressed in paper, sculpture form, and the raw materials are always derived from oil. Thus, traditional art work may increase the dependence on our un-renewable energy resources. I found an interesting example of modern art that has the similar meaning as Jones’ thesis, which is computer animation. “The image is created by means of 3D computer graphics, though 2D computer graphics are still widely used for low bandwidth and faster real-time rendering needs (Science Daily). This technique is identical to how the illusion of movement is achieved with television and motion pictures. Currently, computer animation is essentially another form of art works in today’r culture.It follows the energy consideration of traditional art, also it can produce more mobile and vivid aspects into art project, and bring audience a new version of art world.
Reflection:
Learning about art, games, and technology has been one of the most interesting topics I have learned about so far. That is because I have grown up in this period where technology and games have taken over. Although I have been surrounded by, I did not previously considered technological influences or even looked at technology and games through an artistic lens. This assignment opened my eyes to the concept of art creation through machines and the cultural significance that technology and games have had on society.
I got a brief understanding about how past art patterns influence the evolution of the formation of computer graphics, and how computer graphics and current art combines to influence the history and cultural bases of computer graphics. However, I overlooked the the evolution of computer graphics and how much they have changed and developed until doing this assignment.
Future:
In the future, I want to become more familiar about the development of computer graphics. I want to try and play more newly updated computer games or take some classes related to that to increase my computer graphic knowledge and skill. I will also try to convert my attitudes and thought process in the game into real life to solve problems. I will also try to appreciate art through game playing and high technology experiencing.
Bibliography:
Computer Animation. Science Daily.2013 http://www.sciencedaily.com/articles/c/computer_animation.htm
Jones, B. J. (1990). Computer Graphics: Effects of Origins. LEONARDO: Digital Image –Digital Cinema Supplemental Issue, pp. 21-30.