Today was the last day of Design Camp, and a chance for all the students to present their hard work on their studio projects in design reviews.
Presenting and participating in a design review is an important experience for design students. It is a chance to present work to instructors and peers to get feedback and hear salient questions about a design, and is a great tool to help students see their projects with new eyes.
Though it was sad to wrap-up Design Camp, we had a fabulous nine days of creative energy, exploration, and design. Thank you to the wonderful students, instructors, guest speakers, and design firms, and everyone who made Design Camp 2010 possible!
On Day Eight, campers worked on finishing their studio projects for the design review the next day.
The Product Design students designed and sewed bags for their water bottles.
The Architecture students had a special treat with a visit to the construction site of Holst Architects’ Resource Action Center (RAC). The RAC will provide facilities to help people transitioning out of homelessness. It is also designed to be extremely sustainable and energy efficient, and is expected to earn a LEED Platinum certification.
In Day Seven, campers warmed up with a gridded drawing, to help them learn to accurately recreate an image.
In keeping with the water theme, campers recreated a photograph of a wetland.
After warm-up, the campers divided into their design discipline groups and continued working on their studio projects.
Everyone was very focused on their work because they only had two more days to complete their projects before the design review on Day Nine.
The Landscape Architecture and Architecture groups continued their designs for water-related kiosks in Waterfront Park, while the Product Design group worked on their proto-types for the Benson Bubble water collection devices.
The students also created posters to illustrate their inventions.
Meanwhile, the Digital Arts students continued work on their personal logos.
The campers learned how to use design programs like Adobe Illustrator to create digital images.
Morning warm-up included a speed drawing exercise:The campers were encouraged to draw quickly and unselfconsciously. After warm-up, campers broke into their discipline-based groups to continue developing their studio projects. Using found, recycled, and repurposed materials, the Product Design students began prototyping methods to collect water from the Benson Bubblers.In 1912, the Benson Bubblers were donated to the city of Portland by local philanthropist Simon Benson, and have been providing clean, safe, free water to the public ever since. The students identified that the bubblers provide vital access to clean water for the homeless population, but due to the design, it is difficult to collect water to bottle and carry away. The students set out to brainstorm solutions to this problem, and came up with many ingenious ideas. Below are some videos of students solving the problem of water collection from the Benson Bubblers:
John Park lead the Digital Arts group in lesson about the principles of photography and paying attention the the importance of composition and visual emphasis. The group then walked through the Old Town/Chinatown/Burnside neighborhoods and took shots of the local scenery. The Digital Arts team also formulated a plan to do a social campaign on water issues relating to Portland, with team members tackling one issue within those boundaries. Below are some of the students’ photographs:
The Architecture and Landscape Architecture groups worked together closely and explored their chosen site: Waterfront Park between the Burnside and Steel bridges.
First students met with architect and UO graduate Jenny Marx, who created a set of cards to help students explore and identify the salient elements of a site. The students divided into teams and each team was assigned an element of the site to observe, such as mood, pattern, and water flow. Back inside the White Stag, the teams presented their findings to each other so that everyone could use the collective data in their site plans. In the afternoon, interdisciplinary teams of architecture and landscape architecture students began planning water-related kiosks to sit in the park site.
The day wrapped with a loud and hilarious game of pictionary.
The second week of Design Camp kicked-off to a great start, with students working together on design warm-ups in the morning, then breaking out into smaller groups in the afternoon to engage with on their specific design focus for the week.
The Digital Arts group worked on logo design for water-related issues.
The Architecture and Landscape Architecture groups did a 3-D sketching exercise in which they modeled abstract water terms such as “splash” by constructing sculptures from paper and toothpicks.
The exercise challenged students to move beyond the limitations of 2-dimensional design, and consider objects in 3-dimensional space.
The Product Design group worked on brainstorming with a classic brainstorm wall exercise. They used the exercise to work towards prototyping an invention to harvest water from the Benson Bubbler water fountains.
At the end of the day, all the campers came together to create 3-dimensional collages in test tubes. The focus of this exercise was to play with material: color, texture, weight, density, and sequence.
Collages included materials such as grass, colored plastic, crumpled paper, water, and red peppers.