For my final hour of gameplay with Civilization, I continued my previous play through begun in my 5th gameplay session (so all the settings were the same as stated in the previous blog). I started the game at 1 AD, and was mainly trying to see if I could just get to the end of the game during this play through regardless of winning.
I did well at first, getting the Largest civilization in 140 AD, the Wealthiest in 680 AD, the Most Powerful in 1300 AD, and then the 2nd Largest in 1635 AD. It was around here that things started to go downhill as in previous sessions. In Paris (my original city), I had built the Great Library, Hanging Gardens, and Magellan’s Expedition – not that I really understood what I was accomplishing in doing so. I still had plenty of money, continued peace with the Egyptians, and didn’t even have any issues with revolts (probably due to my lack of desire to change the government).
So where were the issues? Barbarians almost constantly landed on our shores, I still hadn’t found any other civilizations, and most of all I felt stagnated even as I entered later stages of the game. Frankly, I was bored and getting frustrated again, especially as I noticed that the later I went into the game the slower time seemed to pass. I knew the game would end at 2500 AD, but I found myself quitting somewhere just past 2000 AD. I didn’t think I was in a position to win, and I was no longer motivated to reach the goal I had set for myself. So once the hour was up I chose to let the game go.
So what were my issues with Civilization? I think overall my biggest problem is the lack of intuitive controls (at least for someone possessing no prior experience with civ games). It made the game feel more like work than play; essentially, it lost the “fun” factor for me.
As stated by Johan Huizinga, “the fun of playing…resists all analysis, all logical interpretation” (Huizinga 98). That, I think, is the strangest thing about play and also the reason there are so many different kinds of games. What is fun to one person might feel very similar to work for another, as Civilization felt for me. A lot of people really love this game clearly, or else it wouldn’t be such a successful franchise. It simply doesn’t appeal to me personally, at least in the form of the original Civilization.
And if a game is missing the fun factor for you, then why play it? To learn, I suppose. I don’t regret spending the time to try and understand this game, and it certainly gives me a greater appreciation for the more modern games I tend to enjoy. So in the end, it was worth putting the time in and reflecting on what kinds of games I personally want to spend time playing for the fun of them.