At the point of starting my fourth play through of Civilization, I found myself without any urge to play whatsoever. After dedicating three hours to the game and still not quite being able to grasp fully the rules, the mechanics, or how to “win” I no longer felt motivated to play through the same scenario over again. But play I did, attempting a somewhat different strategy than before:
I picked the same basic scenario with Chieftain difficulty, the French civilization, and 4 players rather than 3 in the hopes that I might encounter other civilizations more easily (which did not end up being the case). I played on my lap top at home for roughly an hour. I started the game with a focus on building more cities sooner and expanding as much as possible to figure out the limits of the land mass around me. Again, I did not get very far due to being stuck on an island, but I settled as much of it as I could early on.
I also built up my military units much more than in previous play throughs. As time passed, I was also careful to get rid of old/weak units and replace them with stronger ones. I still hesitated to switch my government to any other system though, as I still did not understand how to keep citizens happy under the other forms of government available.
Throughout the play through I was awarded Happiest Civilization in 1600 BC and 600 BC, the Most Powerful Civilization in 420 BC, and the Largest Civilization in 420 AD. I ended the game in 450 BC with 7 cities and no contact with the other civilizations beyond the occasional barbarian attacks.
This play through was – in essence – frustrating for me. I took a different approach to how I played, but I still found myself replaying a scenario so similar to my other attempts that it was just frustrating. This is mostly due to the fact that the rules for winning are not made clear within the game (yes, I did look up strategy guides but the complexity of the strategies required a much more in depth understanding of the goings-on within the game than I possessed after a mere 3 hours). The frustration felt by not having a solid end-goal to work towards outweighed any enjoyment gained from successfully building up my cities or getting recognized as having the “Happiest civilization” in the game world – these essentially lose their meaning because they seem to lack a point in relation to my understanding of the game.
Bernard Suits claims to “play a game is to engage in an activity directed toward bringing about a specific state of affairs, using only the means permitted by specific rules (Suits, 156). He doesn’t address the importance of these rules being clearly understood by the player, or what the effect is of the player not understanding either the rules (here equating rules with mechanics and their basic functions or impacts) or the actual goal of the game. I understand one means of winning is to militarily defeat the other players, but if I’m stuck on an island and I don’t even know how to reach the other players how can I accomplish this?
Essentially I feel Civilization not making the mechanics and rules of the game explicit works against its’ very essence as a game – only players who enjoy the kind of frustration brought about by fumbling in the dark or attempting to understand the algorithms in place behind the game will have fun. I like strategy games I have played in the past, but this one is almost simultaneously too obscure and too basic at the same time for me.