Zork #5: I’M GOING TO FINISH THIS GAME (part 1)

After my last unsuccessful Zork session, I decided it was about time to bring in some guides – if not to complete the game, than for the sake of my own society.

A couple of things I established right off were:

  1. The trophy case is for collecting treasures
  2. The painting is one of these treasures
  3. “Kill the troll” is indeed the most effective command for killing the troll.

Yay guides! With this initial information, I began making my way through the game. I revisited old haunts and when I ran into a roadblock, I simply looked up what I needed to know to get past it (doing my best to avoid spoiling the whole thing). For instance, I tried to focus on the objects I would need to solve one puzzle or another and then attempt to find the object myself so I would not be following the steps in the guide for the entirety of my gameplay. After about an hour and the collection of a few objects (the painting, a sceptre, a pot of gold, and a gold coffin) I ended the session, but did not close the screen in order to maintain my place.

So how did I feel at the end of this session? Significantly less frustrated, for one. But also a bit disappointed – more in the game than in myself. I didn’t find a lot of the puzzles I managed to get through solvable on my own, so I couldn’t really be upset with my own inability to figure them out. Still, I thought it disheartening that I had to consult the guide before feeling like I made any significant progress in the game. Perhaps I’m just not used to this genre of gameplay, but I feel the narrative could have been more compelling – if only for the purpose of pushing the player through the puzzles in an organic way.

While I fought the thief, the troll, and witness a few other characters I didn’t ever feel like I was “perform[ing] or witness[ing] narrative events (Jenkins 179). There is something compelling about the world within Zork for sure, but with narrative drive the whole thing seems like a lackluster experience rather than a grand adventure. Hopefully as I progress this feeling will lessen, but as of right now I don’t even really feel compelled to return to the game; the amount of effort I’m expending on it certainly doesn’t seem worth the so-called reward at the moment.

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