I spent my last hour with World of Warcraft trying to see as much as I could. I returned to Stormwind, delved a bit deeper into Westfall, and tried to just experience as much of the world as possible (without dying).
I even went to Dun Morogh (without any quest compelling me to) just to see what it was like in that area; it didn’t disappoint!
If there’s one thing I can appreciate about World of Warcraft, it’s the sheer variety in the aesthetics of the gameworld. The color palette is extensive, there are a variety of enemies (even I can see that in my limited gameplay), and the world still feels alive even when I’m not around other players.
I do still take issue with the narrative limitations, though. I can see now that the game compels players to complete quests and earn experience so they can safely enter new areas. The further I delved into Westfall, the higher the enemy levels were – this effectively forced me to turn around so I wouldn’t die. Strangely, this wasn’t true of Dun Morogh – I was perfectly safe there and the enemies were all lower leveled. This mechanic forces players to interact with the (very loose) narrative to gain significant amounts of experience, unless they just want to battle random enemies all day for experience.
Still, these interactions with the narrative through quests aren’t all that compelling. I’m a narratively driven player and even I found myself skimming over the backstory given in the quest dialogue. The more I played, the less significant these NPC interactions were as I realized that they all wanted essentially the same things: kill something, meet/talk to someone, bring them something, or some combination of the three.
The world may be pretty, the lore rich, and the enemies diverse but World of Warcraft is too repetitive to hold my attention for long. Narrative driven, single player games are often critiqued for repetitive gameplay – why don’t MMORPGs receive the same level of criticism? I feel like there must be some sort of bridge, some way to make these sorts of games both interesting narratively and also open enough for players to mold their own experience.
All in all, I don’t think I will be returning to World of Warcraft on my own. Perhaps it’s the lack of narrative structure, or perhaps it’s my disinterest in interacting with other players is what keeps me from enjoying the game. Either way, World of Warcraft was too monotonous an experience for me to enjoy, although it was interesting to play a game with so much hype and see for myself what the experience is like.
(Game session was 1 hour, played at home on my laptop)