1 of 7 video art profiles of Uoregon Digital Arts personalities; directed, shot, composed and edited by B P Schmidt, 2010
Story archive for the School of Architecture and Allied Arts
Story archive for the School of Architecture and Allied Arts
1 of 7 video art profiles of Uoregon Digital Arts personalities; directed, shot, composed and edited by B P Schmidt, 2010
Hacking as Art Practice:
Part of the curriculum of ‘Interactive Digital Arts (ARTD252)’ at the University of Oregon is to teach students that tools aren’t confined to their intended purposes. Digital Arts instructor John Park holds six workshops per year in re-purposing electronics for more creative uses than were initially intended. Such projects include removing the circuitry from $10 USB keyboards to bridge the physical world with computer interfaces (as seen in the images above), using Nintendo Wii-Remotes to create interactive projected animations using its built-in infrared camera, and connecting up sensors to Arduino microcontrollers so students can merge Flash animations with physical-space interactions.
These workshops are offered to all students in the Interactive Digital Arts class, which is a foundations digital arts course open to all majors.
Photo notes: Above photos taken on April 30th, 2010 for the USB Keyboard Hacking workshop held in Eugene, OR. Picture in photos from left to right, top to bottom: Ethan Ouimet, Kento Yuasa, Peter Pazderski, Aaron Alstott, Charly McCombs, & Andi Castle.
“What makes for a memorable character in visual media today? This and many other questions are being asked and answered as University of Oregon Digital Arts students develop 3D characters for ‘ARTD 471 – 3D Computer Imaging’. Led by faculty instructor John Park, a group of six students have decided to repeat the class and apply their 3D skills towards designing, developing, texturing and animating 3-dimensional characters. Here are their creations and a snapshot of the ongoing process of bringing them to life.”