Adaptive Products, Adaptive Athletes : Enabling Athletes with Disabilities (PD 486) at the University of Oregon Product Design Program in Portland, Oregon, Winter 2012 Collaborates with Nike, Inc.

With this Body, I Can Move:  Innovating for Every Body

Athlete Will Groulx with Ryan Fiorentino's CONCORD | Image courtesy of Ryan Fiorentino

By Sabina Samiee, UO AAA in Portland

“Clearly it is a lack of relevant tools and gear available to [these athletes] rather than [their] attitudes that is holding [them] back….And that’s where we as design students come in with this project.” –Product Design student Jeff Heil commenting on Adaptive Products studio

In an unprecedented studio course and collaboration between University of Oregon adjunct Product Design program instructors, Wilson Smith (‘80 BArch and current Nike, Inc. Design Director), Bob Lucas (former Nike, Inc. innovation designer and current UO adjunct professor in Product Design),  UO School of Architecture and Allied Arts Dean Frances Bronet, and Product Design program director, Kiersten Muenchinger, students in Portland’s Product Design program were given the opportunity to work with nationally recognized adaptive sports athletes to innovate functional products specific to physical challenges.  The studio, offered winter term 2012, launched the Adaptive Products:  Enabling Athletes with Disabilities course and strengthened the cooperative efforts between Nike and the UO Product Design program to develop athletic gear helpful to competitive adaptive athletes who use prosthetic devices and wheelchairs. [See images from the studio and the final review on the UO AAA Facebook page.]

 

Athlete Will Groulx examines the bike seat designed for him by student Ariana Budner. Image courtesy Ariana Budner.

Inspired by the legendary UO track coach and co-founder of Nike, Inc., Bill Bowerman’s quote “If you have a body, you are an athlete,” instructor Wilson Smith recalls beginning the class with that spirit.  “We approached the Adaptive Design, Enabling Athletes with Disabilities studio to improve the athlete’s performance in sport,” he commented.  Smith continued, “At Nike, we are always seeking to improve sports performance through our product innovations.  The students worked directly with highly competitive athletes and approached the design challenge with empathy and passion, producing inspired and compelling adaptive products.”

The 16 students who worked with the guidance of co-instructors, Smith and Lucas, instructor assistant Bryan Myss, and four United States-based adaptive athletes consistently remarked on the collaborative blend of the course as weaving both ethics and ingenuity.  The students functioned in teams of four, each student devoting their design innovation to the specific request and physical needs of one of the following athletes:  Will Groulx (recently signed to NIKE ), Paralympics Wheelchair Rugby Champion; Gabriella Rosales, UltraMarathon runner; Joel Rosinbum, ParaTriathlete;  and Brandon Robins, Elite Adaptive Action Sports Athlete.

University of Oregon students who participated in the studio are: Zoe Blatter, Ariana Budner, Ryan Florentino, Jake Fromer, Charles Hartzell, Jeff Heil, Matt Kennedy, Ian Kenny, Aleksander Magi, Damien Menard-Oxman, Tara Nielsen, Tori Russo,  Liesel Sylwester, Greyson Walker, Alyssa Wasson, and Stewart Worthington.

The Adaptive Athlete studio course began with the premise that enabling every body to perform at the greatest potential possible–while comfortable, safe, secure, and with efficiency– is the ultimate goal.  The intention to create, via trial-and-error, user-based products that promote ability, and ability without pain, and with plenty of speed delivered as part-and parcel of the entire concept stood squarely in front of the students enrolled in Adaptive Athletes.   This would be a design adventure to co-innovate with direct input from the users themselves.  As instructors, Smith and Lucas were fascinated by the countless figurations the human body can, and does, take:  the idea of making physical pursuits, whether for fun or competition, accessible to all body types and to design equipment that would enable bodies of any description to move and be active served as the focal point of the course.  In a very proactive approach, Smith and Lucas advocated for every body being able to move and be as athletic as the individual desires.  Considered a fundamental right of the person, Lucas and Smith adopted the attitude that if you wish to activate your body, physical limitations might pose a challenge, but that very challenge needs to be embraced.  Both the instructors are quick to note that as human beings, we all function at different levels of athletic prowess, whether we use a wheelchair, a prosthetic leg , are born without a limb, or even with no loss of extremities, we should work with and use that which we have to the best manner possible. Bringing to the athletes access to innovative designs that enable and enhance life experiences and make success more feasible, was a tantamount concept for the studio.

 

Student Tori Russo and athlete Brandon Robins discuss designs at the final review.

To achieve this gracefully blended partnership of user and designer, Smith and Lucas crafted the course experience to integrate close collaboration between the athletes and the students.  Athletes visited the studio, working in cooperation with the students to create ideas, and provide feedback and concepts.  The students quickly learned what was important to the athletes and also came to learn what motivate is a desire to excel no matter what the physical situation.  With careers deeply entrenched in design and innovation for athletics, Smith and Lucas both urged the students to rely heavily on the input of the end user, providing ample opportunities for items to be tried on, tested, and used in real-life situations.

 

Work sessions to discuss and revise designs with instructor Bob Lucas.

Human beings tend to be captivated by movement, the option to have the power to move ourselves, to control our bodies and to have a sense of communicating accomplishments.  How we achieve those ends and having the choice to do so greatly effects our perceived quality of life, our self-confidence, our self-assurance—the omnipotent capability to go from doing nothing at all (for example, sitting quietly without movement in a wheelchair) to springing into action with any kind of movement we desire (landing a huge arial jump on a wakeboard).  The availability  and access to have the equipment, materials, or prosthetics to push one’s limits and challenge the opportunities one has, completes an individual’s combined sense of both embracing the difficult and savoring the victory.  The students were infused with a strong sense of enthusiasm to make these kinds of victories possible for the athletes they were working with.

From the onset of the winter term, the 16 Product Design students took their ideas to the athletes and spent hours determining what would be key areas of improvement to equipment, functional products and the existing devices these individuals already use in the everyday and fast-paced world of action sports.  Student Jeff Heil comments, “We [had] an opportunity to get the ball rolling with what we came up with and inspire an effort to influence a lot of people’s lives in a really positive way.  Enabling adaptive athletes to play their sports is such a unique and deeply interesting topic for design…..I believe design should move us forward.”

And,  move forward was what they did.  Students together with two of the athletes, Will Groulx and Brandon Robbins unveiled their designs March 14, 2012 during a review session at the University of Oregon | White Stag Block in Portland.  Reviewers from Ziba, Nike, Inc., PENSOLE Shoe Design Academy, and others were on hand to critique the designs and help the students move forward in the continued development of their concepts.  Crucial input came from the voices of both Will Groulx and Brandon Robbins who took the opportunity to actively engage with the students and let them know how the designs would fit into their lifestyles and athletic goals.  It was evident that the lives of these athletes are not determined by what happened to them, or how they were born, but by the path they chose to take, a path perhaps less travelled but forged and fueled by a determination to surpass and accomplish.

From Ariana Budner’s design of the “ALBATROSS” bicycle “Smart Seat” (for Will Groulx) that channels ventilation, cooling, and comfort into the athlete’s ride (Budner cites it as “the handcycle seat that cools the competitive athlete, freeing [him] to focus on the competition at hand”) to  Ryan Fiorentino’s “CONCORD” upperbody support system (also for Groulx) that braces Groulx for long-duration wheelchair movement and exhaustive rugby athletic competitions, the student designs epitomized thoughtful design adopting challenge.

Ian Kenny’s “MOMENT Arm” sought to provide athlete Gabriella Rosales with armwear that could “restore, enable, and improve” athletic potential.  Kenny’s design concentrated on athletes needing devices to assist athletic performance for below the elbow amputee or missing limbs from birth.  Guided by Smith and Lucas, the buzz words around the studio consistently remained “Mobilize Accommodate Empower,” a message that resonated the entire term.

Not only focusing on physical and tangible user-based devices, Tara Nielsen turned to the idea of proactive healthcare.  Introducing accessible heat and massage therapy tools for amputees thereby bringing physical therapy and wellness needs into the power and control of the individual.

Zoe Blatter’s “XDRIVE” gave his athlete, Brandon Robins, a tidy and compact package with towel storage, alcohol spray, lubricating ointment, and a screwdriver—all essential tools for an athlete with a prosthetic lower leg to keep himself comfortable on a day spent on the mountain snowboarding.

Student Jeff Heil addressed the importance of athletic training:  his “AIRBound” dynamic board sports training system “is an aid to athletes in their transition from injury to competitive performance.”  Heil’s ingenious design looks a little like a thick rubber air-inflated snowboard complete with bindings:  he used air filled bladders to enable balance, jumping with and bounding off so the user could test and redefine physical limits without the fear of further injury.

As instructor Wilson Smith enthusiastically beams, this is an all things bright and beautiful approach to design: anything is possible, and once you know your limits, you can potentially soar way beyond them…. with the right equipment, but more importantly, with the right attitude.  As stylishly tattooed, baseball cap-wearing Brandon Robbins, (a former professional wakeboarder who lost a leg in a motorcycle accident and now is a competitive adaptive snowboarder) proclaims,  with a gregarious cheeky grin and while hungrily gazing at his student teams’ designs, “It’s all so great, so great…I just want to try it all!”

Watch UO School of Journalism student and UO News reporter, Dustin Turner’s report on Adaptive Products | Adaptive Athletes.]

[The Adaptive Athlete studio student work is on exhibit in the Jacqua Center,  on the University of Oregon campus in Eugene.]

Special thank you to co-instructors, Wilson Smith of Nike, Inc. and Bob Lucas, as well as the students and athletes Brandon Robins and Will Groulx for their enthusiastic participation and willingness to discuss this studio and the projects.  Thanks also to Portland Store Fixtures for their generous lending of the forms to display student work on final review day.


UO Architecture Students in Portland Collaborate with Oregon College of Art and Craft for Interdisciplinary: Modular Making in the Age of Digital Craft

Students involved in the making of the BurnBox with co-instructors, Nathan Clark Corser (IDC Architects) and Karl Burkheimer (OCAC). April 2012.

by Sabina Samiee

Architects Should Build Things
By Ashley Koger, guest blogger

“The actual construction of a design provides invaluable experiences,
putting all presumptions, ideations, and concepts to the true test”.—Karl Burkheimer, OCAC

[In fall 2011, Architecture 4/584 Architectural Design:  Modular Making in the Age of Digital Craft was offered to students in the University of Oregon School of Architecture and Allied Arts Department of Architecture program in Portland.  Instructed by Nathan Clark Corser, AIA, LEED AP, Design Principal of IDC Architects and contributing instructors, Karl Burkheimer, head of Oregon College of Art and Craft (OCAC) Wood Department; and partners Mark Anderson and Peter Anderson of Anderson Anderson Architecture, San Fransicso, the studio sought to explore “the place of Arts and Crafts in the 21st century.”  Collaborating with the OCAC, UO students worked in an interdisciplinary manner with Burkheimer and 5 OCAC students to envision and design an on-campus full-scale modular structure that would respods to, support and reinforce the needs, functions, mission and goals of the forested hillside OCAC campus.  The collaboration was enhanced by the participation of Anderson Anderson Architecture with both Andersons joining the studio and guiding the design-build construction.  The studio represented a close integration of hands-on building and the possibility of interdisciplinary architectural design methods.  I asked Ashley Koger, a student in the studio, to guest write the following article for us and to describe her experience. –Sabina Samiee, editor]

On the first day of class, instructor Nathan Corser asked his students, ‘Why are you here?’  Student Jim Lutzke quickly piped in, ‘I think we all just really want to build something.’   Jim was right.  Architecture school is a diverse education that teaches how to convey ideas in a creative and visual way.  But, for the most part school offers limited opportunity to build what we design.  We often use popsicle sticks as a scaled substitute to Doug Fir beams in the miniature representations we create of our buildings.  When a 2×4 is used as a real 2×4, design becomes real and building becomes tangible.

The opportunity to both conceptualize and construct a building is rare, and the University of Oregon Design Build studio was the first studio of its kind at the Portland satellite campus.  The studio was a collaboration in which 16 University of Oregon students, adjunct professor Nathan Corser, and Anderson & Anderson Architects from San Francisco were brought together with professor Karl Burkheimer of the Oregon College of Arts and Crafts (OCAC) and five students from the college.

The studio concept came from the need for a pavilion where OCAC students could mingle- a welcoming place where a ceramicist, a painter, and a metal worker could meet to escape the long hours in the design studio.  In addition, the pavilion needed to improve the sense of entry to the campus and promote human interaction on the underutilized steep site.

The design process began with the OCAC students teaching UO students how they use their campus and what type of structure would benefit the students.  We learned that they spend long days in the classroom and love to escape to the outdoors for a break.  While touring the campus we observed the rustic nature of existing buildings and the intimacy of the in-between spaces- small art installations strewn about gave character and charm to the collection of wood shingled buildings that create the campus.

We knew that whatever we created needed to be a structure that over time would begin to appear as if it had always been there. We wanted a structure that students would grow fond of, make their own, and could seamlessly blend into the existing character of the campus.

Our first design charrette brought forward many diverse ideas, so we categorized the ideas and moved forward in three groups with three strong concepts.  We explored an undulating ribbed structure in which a series of ribs created a linear seating area.  We looked at a pavilion of multiple levels that could act as a treehouse and an entry beacon for the campus.  We also investigated a stacked wood structure that grew out of the hillside.  The impending deadline of a meeting with the OCAC facilities committee pushed us to focus our attention and make decisions about the separate designs.

When we received input back from the facilities committee, it was clear that the pavilion of stacked wood construction had won them over.  The interesting thing was that the design had won us over as well.  The stacked wood had a structural integrity and simplicity that meshed with the wood framed buildings of the campus.  The form was grounded and integrated with the steep topography of the hillside.  And, the construction process the wood stacking required was achievable by our team of unskilled craftsmen. We all saw the benefits of the stacked wood pavilion and were excited to figure out the design details and begin building.

We each gravitated toward our design interests.  I was interested in how the wooden wall would undulate and how the wood connections could be concealed, so I joined the framing team.  Michael Prohov was eager to design the interior space and create a pleasant environment for the students, so he joined the furnishings team. There was also a group that worked on the site and pathways, and a fourth group that focused on the skin of the building-how we would protect the wood and keep the water out of the interior.

With this design approach, the parts began to form the whole.  This process worked surprising well, but it was because by this point in the design process, we trusted each other.  We had discussed our project goals and collaborated for five weeks and we respected each other in a different way.  Seth Dunn, who worked with the furnishings team to create the concrete hearth explains, “People think differently, and we forget that.  When we finally embraced that, working together became a lot easier.”  We had an overall vision for what the building would be, but we came to that vision through a process of discovery.

Building the BurnBox was not streamlined, linear, or fluid, but it was fun, and the greatest learning emerged from allowing ourselves to make mistakes.  We poured a footing that we did not end up needing for the foundation.  We did not plan properly for the entrance to the pavilion, so we had to design a retrofit front step and entry platform.  We forgot to secure the floor in some places and had to crawl underneath the structure and create additional bolt connections.  But these mistakes were quickly forgotten: the unused footing was covered up, the front step appears as if it was planned, and the pavilion floor is sturdy and solid.

We truly learned by doing.  We knew that building before completing the design had major implications.  We worked only with a crude foundation plan and we neglected to make any specific construction drawings along the way.  This made the process cumbersome and lost at times, but the result of our complex efforts is the beautiful, together, thoughtful object that now sits on the OCAC campus.

The result of our hard work is BurnBox: a 10’ x 20’ wooden object built of 4×4 Doug Fir posts, 1/2” threaded rods, nuts, and washers.  The wood is finished using the ancient Japanese wood charring technique of shou-sugi-ban.  Shou-sugi-ban preserves the Doug Fir and creates the contrast between the interior and exterior of the structure.

The beauty of BurnBox is the process of making stacked within it.  Each layer of the structure represents countless hours of labor intertwined with hours of discussion and problem solving.  The BurnBox aesthetically fits with the campus- the charred wood is similar in texture and color to the cedar shingles that side the existing buildings; the scale appropriately addresses the hill that the pavilion is built against.  But, more importantly, the process of making the pavilion is what places it so eloquently and appropriately in the landscape of the Oregon College of Arts and Crafts.  The visual imperfections and the handcraft bring the object to life and give it meaning on a campus that truly believes in the art of learning through making.  Being a perfectionist, I am surprised that I find the most joy in spotting the imperfections in the structure: the scattering of holes we drilled too large, the gaps between the floor deck that are slightly wider than the others.   It is the flaws that make me grin and remember the best experiences from the six weeks spent crafting BurnBox.

To view images of the project as it progressed over the fall 2011 term, see the Facebook album.

Students Ashely Koger and Seth Dunn have created a book on the BurnBox project, view the book online at the BURNBOX.

[About Ashley Koger: Ashley Blake Koger will complete her M.Arch at the University of Oregon at the White Stag Block in Portland this year, 2012.  Her thesis focuses on integrating the craft of boatbuilding into the industrial SE of Portland and supporting improved recreational access to the Willamette River. Ashley’s design interests include learning through the design/build process, reclamation of post-industrial landscapes, and mapping as a tool for understanding human interactions with space.]

Visiting professor gives students the challenge of designing a chair

The task sounds simple: design and build a chair. We sit in chairs all the time—how hard could it be? The reality, as 15 interior architecture students discovered, is far more complex. These students are in visiting professor Nils Ole Zib’s furniture design studio, where, according to Zib, “It’s probably the most difficult furniture to make.” Zib is the 2012 Margo Grant Walsh Professor in Interior Architecture.

Nils-Ole Zib teaches his studio in the wood shop
Nils-Ole Zib teaches his studio in the wood shop

Each student ended the term with a built prototype of a chair, but began the term studying and measuring existing chairs. They found that some famous chairs are uncomfortable, while other unassuming ones are excellent to sit in. Students then had to decide what type of chair they would design, and whom it was designed for. They couldn’t get too specific, as “you don’t have your name written on it, so it has to take some variability in size,” says Zib.

Zib required students to use wood to construct their chair, which dictated some of the forms and construction assemblies they could use. “The material allows you to do some things and restricts you from doing other things,” says Zib. Students were forced to ask, “What is wood able to do?” Students explored all types of wood, including standard pieces of wood, plywood, and press-formed veneer.

“There are limitations to wood and certain characteristics you have to design with and can’t avoid,” says Ellie Nonemacher, a graduate student in interior architecture. “Understanding wood down to its smallest element is key to a sound, structural chair.”

Zib, an independent furniture designer, product development consultant, and educator based in Denmark and Sweden, brought his own perspective on furniture to the studio. Zib sums up his philosophy as: “Get rid of all the extra stuff and scrape it down to the essential chair that you can actually sit in.” He asks students to justify their design decisions and always asks them ‘why’ to ensure they’re not adding something without good reason. Then at the end of the design process, students will add their own artistic touch and interpretation. “That makes a chair interesting.”

Now at the end of the studio, the class has an appreciation for the design of something as simple as a chair. “A chair can be one of the simplest forms of furniture, but it’s difficult to design,” says Nonemacher. “You also have to be willing to evolve with your chair and the material you have chosen.”

A student constructs a prototype of her chair
A student constructs a prototype of her chair
Finished chairs await critique at the final review
Finished chairs await critique at the final review
Students presented their finished chair designs one-by-one to a panel of reviewers and fellow students.
Students presented their finished chair designs one-by-one to a panel of reviewers and fellow students.