Vray for Rhino Notes

Vray for Rhino Notes

.

Make object, Sphere

Move it above 0,0 pt

…try to locate your object at 0,0,0.

Make sure you have plane under your object.

Toolbar layout, VRAY

 

///  We will explain four lighting sources:

in Vray, 1) Global Illumination and 2) sun system

Rhino, 3) point light and 4) rectangular light (there is also spotlight and other lights)

 

VRAY LIGHTING

1) Global Illumination (GI)

– for use more with exterior renderings

“Add VRAY infinite plane” (you will need that)

Control your layers

Make a layer for “sphere”

Make a layer for “infinite_plane”

Set rendering engine:  Render/render engine/Vray for Rhino

Try default settings

/// VRAY/ options (“O” icon)

/// Camera// shutter speed/ 400 (lowering the number allows more light into the ‘camera’)

/// Output / quick ones are ok at 320×240 (efficiency of testing  is important!)

 

2) Sun System

New layer for “sun_system”

on toolbar “add sunlight system”

comes up with the time.

Don’t worry where the arrow is.

*you need to change the global illumination (try clicking it off)

Environment / options are “m” button

Default / light 01

Uncheck “override “

Same for background

**test..  should see blue tone from sky

time of day will affect the color and direction of light and shadow

select the sun

properties window (rainbow icon on top)

change from object to light

“modify”  we can change the time to 1:00pm

you can change the color of the sky

/// To save these images you can click the save icon, change the file type

you can change the color of the sky, Environment/ sky color

you can change the shutter speed as well to affect the briteness

 

RHINO LIGHTING

Rhino lights, “Render”

Make a new layer

Turn off sunlight

 

3) Rectangular Light

// make rectangular light  (you can mirror the direction, line points in direction of light)

For interior lights you need to change some more things.

*File / Restore Defaults

delete layer “sun systems”

Camera, turn off, use the default camera.  You control the light more.

Disable the Environment GI   “m” off, and turn GI off outside

Global switches, uncheck “default” lights

Properties from Object to Light

Multiplier 2

Options, uncheck “no decay”

Move the light source closer, and above right

 

4) Point Light

Make point light, top right

decay, leave on “linear”

you can check on and off “Light”

 

 

Material Properties (from download)

VRAY, Material editor

Change default material to red, select object,

rename “red_ball” right click “apply material to objects”

*render

Vray will reflect light and color

+ sign, the order will affect them, will need transparency at top

Emissive is giving off light

Reflection

Diffuse is color and matte

Refractions is refracting layers

…add reflection, Add new layer

Reflection, I use the default

*test

you can change settings in “m”

fresnal- look from angle

refraction- look straight on

shade of grey will affect, darker grey, makes it duller

*leave on default reflection

to make transparent

“diffuse” layer/ light grey is more transparent

test with dark grey (light starts to go through it)

Right click, Add Material, add VRAY MATERIAL

Copy ball

Rename “purple_ball”

VRAY has default materials/ Import new materials

(you will be directed)

make new material

“clear_glass”

 

 

Mapping Materials (wood)

**if you download a material, make a new folder and put it in its own folder along with any associated files that came with it.

Make new material

Rename “wood”

Diffuse/ Type/ bitmap/ File (select the file you want)

Update

*test

to change density of pattern, diffuse, Unit Tiling, U 5, V 5   *test