Merritt Kopas is a graduate student in sociology at University of Washington who, inspired by Anna Anthropy’s work, decided to teach herself to make games earlier this summer. She published her second game last week, and it is nothing short of amazing.

Lim is a clinic in focused design, a concise example of what games can do when they stop telling and start showing. The only description Merritt offers is the following quote from Goffman:

“There seems to be no agent more effective than another person in bringing a world for oneself alive, or, by a glance, a gesture, or a remark, shriveling up the reality in which one is lodged.”

Lim is a browser game, and you can click here to play it.

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